On the Application of Gamification Elements in Libraries

Libraries are still conservative in their approach or practice of providing various services for the unspecified majority of visitors attending these institutions. It is very apparent that libraries are not actively trying to increase the interest and participation of users by applying the various a...

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Bibliographic Details
Main Author: Seong-Kwan Lim
Format: Article
Language:English
Published: Korea Institute of Science and Technology Information 2023-06-01
Series:Journal of Information Science Theory and Practice
Subjects:
Online Access:https://data.doi.or.kr/10.1633/JISTaP.2023.11.2.1