Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play

This article offers a flexible method for analyzing drug representations in video games as they map onto lived social realities outside the game with a particular focus on US cultures. While drugs have received ample attention in popular culture studies—especially in film and television studies—game...

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Main Author: Mike Piero
Format: Article
Language:English
Published: Wydawnictwo Uniwersytetu Wrocławskiego 2024-01-01
Series:Acta Universitatis Wratislaviensis. Anglica Wratislaviensia
Subjects:
Online Access:https://wuwr.pl/awr/article/view/15532
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author Mike Piero
author_facet Mike Piero
author_sort Mike Piero
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description This article offers a flexible method for analyzing drug representations in video games as they map onto lived social realities outside the game with a particular focus on US cultures. While drugs have received ample attention in popular culture studies—especially in film and television studies—game studies has been slow to produce systematic analyses of these important cultural artefacts expressed through the video game medium. Drawing upon Donna Haraway’s cyborg politics and Steven Conway’s ludic framework (with the addition of allo-ludic play), this essay offers game studies scholars a flexible—perhaps even a “turnt”—taxonomy for analyzing the imbrication of virtual drugs inside the game and oppressive, discriminatory, and inequitable conditions of life in America outside the game. Through a brief analysis of stimulants, depressants, and psychedelics in Triple-A and indie games, the essay argues for the importance of studying drugs in video games to understand the complex, intersecting histories of the rise of the video game medium alongside the changeful histories of US drug policies, laws, and enforcement.
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spelling doaj.art-e1c28665799a44eaa697eae982922f6a2024-03-18T07:36:50ZengWydawnictwo Uniwersytetu WrocławskiegoActa Universitatis Wratislaviensis. Anglica Wratislaviensia0301-79662024-01-01612617610.19195/0301-7966.61.2.517257Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic PlayMike Pierohttps://orcid.org/0000-0003-4478-2668This article offers a flexible method for analyzing drug representations in video games as they map onto lived social realities outside the game with a particular focus on US cultures. While drugs have received ample attention in popular culture studies—especially in film and television studies—game studies has been slow to produce systematic analyses of these important cultural artefacts expressed through the video game medium. Drawing upon Donna Haraway’s cyborg politics and Steven Conway’s ludic framework (with the addition of allo-ludic play), this essay offers game studies scholars a flexible—perhaps even a “turnt”—taxonomy for analyzing the imbrication of virtual drugs inside the game and oppressive, discriminatory, and inequitable conditions of life in America outside the game. Through a brief analysis of stimulants, depressants, and psychedelics in Triple-A and indie games, the essay argues for the importance of studying drugs in video games to understand the complex, intersecting histories of the rise of the video game medium alongside the changeful histories of US drug policies, laws, and enforcement.https://wuwr.pl/awr/article/view/15532drugsvideo gamesludicitysocial justiceamerican culturealcoholplay
spellingShingle Mike Piero
Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play
Acta Universitatis Wratislaviensis. Anglica Wratislaviensia
drugs
video games
ludicity
social justice
american culture
alcohol
play
title Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play
title_full Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play
title_fullStr Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play
title_full_unstemmed Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play
title_short Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play
title_sort turnt trippy and tipsy video games drugs and allo ludic play
topic drugs
video games
ludicity
social justice
american culture
alcohol
play
url https://wuwr.pl/awr/article/view/15532
work_keys_str_mv AT mikepiero turnttrippyandtipsyvideogamesdrugsandalloludicplay