From comics to cinema. Marvel's super-heroines (2000-2020) and educative models

From 2000 to 2020, Marvel Cinematic Universe has brought to the cinema screens the transposition of the plots and some characters of the Marvel comics, conceived from the sixties, producing eighteen official films, some spin-offs, video games, gadgets and merchandising inspired by the movies and ach...

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Bibliographic Details
Main Authors: Lisa Brambilla, Marialisa Rizzo, Gabriella Seveso
Format: Article
Language:English
Published: University of Bologna 2021-12-01
Series:Ricerche di Pedagogia e Didattica
Subjects:
Online Access:https://rpd.unibo.it/article/view/12415
Description
Summary:From 2000 to 2020, Marvel Cinematic Universe has brought to the cinema screens the transposition of the plots and some characters of the Marvel comics, conceived from the sixties, producing eighteen official films, some spin-offs, video games, gadgets and merchandising inspired by the movies and achieving international success among young and very young. Sometimes, the transposition from the medium of comics to cinema has involved modifications, differences, significant about the characters, their role, their adventures. This paper proposes the analysis of some female characters present in these filmes, because they can play a deep cultural and educational role, showing adolescents models of identity, relationships, roles. The quantitative and qualitative analysis focuses in particular on the differences and similarities with the models present in the comic and reflects on the representation of the body, on the relationships with the other characters, on the role in the narrative plot.
ISSN:1970-2221