Decision Making in Team-Adversary Games with Combinatorial Action Space

The team-adversary game simulates many real-world scenarios in which a team of agents competes cooperatively against an adversary. However, decision-making in this type of game is a big challenge since the joint action space of the team is combinatorial and exponentially related to the number of tea...

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Main Authors: Shuxin Li, Youzhi Zhang, Xinrun Wang, Wanqi Xue, Bo An
Format: Article
Language:English
Published: Tsinghua University Press 2023-12-01
Series:CAAI Artificial Intelligence Research
Subjects:
Online Access:https://www.sciopen.com/article/10.26599/AIR.2023.9150023
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author Shuxin Li
Youzhi Zhang
Xinrun Wang
Wanqi Xue
Bo An
author_facet Shuxin Li
Youzhi Zhang
Xinrun Wang
Wanqi Xue
Bo An
author_sort Shuxin Li
collection DOAJ
description The team-adversary game simulates many real-world scenarios in which a team of agents competes cooperatively against an adversary. However, decision-making in this type of game is a big challenge since the joint action space of the team is combinatorial and exponentially related to the number of team members. It also hampers the existing equilibrium finding algorithms from solving team-adversary games efficiently. To solve this issue caused by the combinatorial action space, we propose a novel framework based on Counterfactual Regret Minimization (CFR) framework: CFR-MIX. Firstly, we propose a new strategy representation to replace the traditional joint action strategy by using the individual action strategies of all the team members, which can significantly reduce the strategy space. To maintain the cooperation between team members, a strategy consistency relationship is proposed. Then, we transform the consistency relationship of the strategy to the regret consistency for computing the equilibrium strategy with the new strategy representation under the CFR framework. To guarantee the regret consistency relationship, a product-form decomposition method over cumulative regret values is proposed. To implement this decomposition method, our CFR-MIX framework employs a mixing layer under the CFR framework to get the final decision strategy for the team, i.e., the Nash equilibrium strategy. Finally, we conduct experiments on games in different domains. Extensive results show that CFR-MIX significantly outperforms state-of-the-art algorithms. We hope it can help the team make decisions in large-scale team-adversary games.
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spelling doaj.art-e20b4542dfb240c7bef9ffee93792f392024-04-17T10:29:52ZengTsinghua University PressCAAI Artificial Intelligence Research2097-194X2023-12-012915002310.26599/AIR.2023.9150023Decision Making in Team-Adversary Games with Combinatorial Action SpaceShuxin Li0Youzhi Zhang1Xinrun Wang2Wanqi Xue3Bo An4School of Computer Science and Engineering, Nanyang Technological University, Singapore 639798, SingaporeCentre for Artificial Intelligence and Robotics, Hong Kong Institute of Science & Innovation, Chinese Academy of Sciences, Hong Kong 999077, ChinaSchool of Computer Science and Engineering, Nanyang Technological University, Singapore 639798, SingaporeSchool of Computer Science and Engineering, Nanyang Technological University, Singapore 639798, SingaporeSchool of Computer Science and Engineering, Nanyang Technological University, Singapore 639798, SingaporeThe team-adversary game simulates many real-world scenarios in which a team of agents competes cooperatively against an adversary. However, decision-making in this type of game is a big challenge since the joint action space of the team is combinatorial and exponentially related to the number of team members. It also hampers the existing equilibrium finding algorithms from solving team-adversary games efficiently. To solve this issue caused by the combinatorial action space, we propose a novel framework based on Counterfactual Regret Minimization (CFR) framework: CFR-MIX. Firstly, we propose a new strategy representation to replace the traditional joint action strategy by using the individual action strategies of all the team members, which can significantly reduce the strategy space. To maintain the cooperation between team members, a strategy consistency relationship is proposed. Then, we transform the consistency relationship of the strategy to the regret consistency for computing the equilibrium strategy with the new strategy representation under the CFR framework. To guarantee the regret consistency relationship, a product-form decomposition method over cumulative regret values is proposed. To implement this decomposition method, our CFR-MIX framework employs a mixing layer under the CFR framework to get the final decision strategy for the team, i.e., the Nash equilibrium strategy. Finally, we conduct experiments on games in different domains. Extensive results show that CFR-MIX significantly outperforms state-of-the-art algorithms. We hope it can help the team make decisions in large-scale team-adversary games.https://www.sciopen.com/article/10.26599/AIR.2023.9150023decision makingteam-adversary gamesnash equilibriumcounterfactual regret minimization (cfr)
spellingShingle Shuxin Li
Youzhi Zhang
Xinrun Wang
Wanqi Xue
Bo An
Decision Making in Team-Adversary Games with Combinatorial Action Space
CAAI Artificial Intelligence Research
decision making
team-adversary games
nash equilibrium
counterfactual regret minimization (cfr)
title Decision Making in Team-Adversary Games with Combinatorial Action Space
title_full Decision Making in Team-Adversary Games with Combinatorial Action Space
title_fullStr Decision Making in Team-Adversary Games with Combinatorial Action Space
title_full_unstemmed Decision Making in Team-Adversary Games with Combinatorial Action Space
title_short Decision Making in Team-Adversary Games with Combinatorial Action Space
title_sort decision making in team adversary games with combinatorial action space
topic decision making
team-adversary games
nash equilibrium
counterfactual regret minimization (cfr)
url https://www.sciopen.com/article/10.26599/AIR.2023.9150023
work_keys_str_mv AT shuxinli decisionmakinginteamadversarygameswithcombinatorialactionspace
AT youzhizhang decisionmakinginteamadversarygameswithcombinatorialactionspace
AT xinrunwang decisionmakinginteamadversarygameswithcombinatorialactionspace
AT wanqixue decisionmakinginteamadversarygameswithcombinatorialactionspace
AT boan decisionmakinginteamadversarygameswithcombinatorialactionspace