Performing Gameplay – A Study of Video Game Performance Workshops
This article examines performances produced in two Performing Gameplay workshops in 2017 and 2019. These performances are labeled as intermedial, as they were produced by using video games alongside live performers. The aim is to explore the changes frame of performance causes in players and games,...
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Format: | Article |
Language: | English |
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Open Library of Humanities
2021-03-01
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Series: | Body, Space & Technology Journal |
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Online Access: | https://www.bstjournal.com/articles/373 |
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author | Marleena Huuhka |
author_facet | Marleena Huuhka |
author_sort | Marleena Huuhka |
collection | DOAJ |
description | This article examines performances produced in two Performing Gameplay workshops in 2017 and 2019. These performances are labeled as intermedial, as they were produced by using video games alongside live performers. The aim is to explore the changes frame of performance causes in players and games, as well as in performances, performers, and spectators. The article focuses on two main themes: the transformative process from gameplay to performance, and vice versa; and the significance of non-human participants in this process. |
first_indexed | 2024-04-11T16:16:53Z |
format | Article |
id | doaj.art-e27f13c5518f4ac38b12874643b695c9 |
institution | Directory Open Access Journal |
issn | 1470-9120 |
language | English |
last_indexed | 2024-04-11T16:16:53Z |
publishDate | 2021-03-01 |
publisher | Open Library of Humanities |
record_format | Article |
series | Body, Space & Technology Journal |
spelling | doaj.art-e27f13c5518f4ac38b12874643b695c92022-12-22T04:14:29ZengOpen Library of HumanitiesBody, Space & Technology Journal1470-91202021-03-0120110.16995/bst.373393Performing Gameplay – A Study of Video Game Performance WorkshopsMarleena Huuhka0Tampere UniversityThis article examines performances produced in two Performing Gameplay workshops in 2017 and 2019. These performances are labeled as intermedial, as they were produced by using video games alongside live performers. The aim is to explore the changes frame of performance causes in players and games, as well as in performances, performers, and spectators. The article focuses on two main themes: the transformative process from gameplay to performance, and vice versa; and the significance of non-human participants in this process.https://www.bstjournal.com/articles/373video gamesintermedial performancegameplayintermediality |
spellingShingle | Marleena Huuhka Performing Gameplay – A Study of Video Game Performance Workshops Body, Space & Technology Journal video games intermedial performance gameplay intermediality |
title | Performing Gameplay – A Study of Video Game Performance Workshops |
title_full | Performing Gameplay – A Study of Video Game Performance Workshops |
title_fullStr | Performing Gameplay – A Study of Video Game Performance Workshops |
title_full_unstemmed | Performing Gameplay – A Study of Video Game Performance Workshops |
title_short | Performing Gameplay – A Study of Video Game Performance Workshops |
title_sort | performing gameplay a study of video game performance workshops |
topic | video games intermedial performance gameplay intermediality |
url | https://www.bstjournal.com/articles/373 |
work_keys_str_mv | AT marleenahuuhka performinggameplayastudyofvideogameperformanceworkshops |