Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental Study

(1) Objective: This is a quasi-experimental study that investigated the effect of four weeks of training sessions using video modeling (VM) on individual and collective technical skills in young novice basketball players. (2) Method: 20 players were equally assigned to either a control group (CG, &l...

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Main Authors: Amayra Tannoubi, Ibrahim Ouergui, Medina Srem-Sai, John Elvis Hagan, Frank Quansah, Fairouz Azaiez
Format: Article
Language:English
Published: MDPI AG 2023-04-01
Series:Children
Subjects:
Online Access:https://www.mdpi.com/2227-9067/10/4/687
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author Amayra Tannoubi
Ibrahim Ouergui
Medina Srem-Sai
John Elvis Hagan
Frank Quansah
Fairouz Azaiez
author_facet Amayra Tannoubi
Ibrahim Ouergui
Medina Srem-Sai
John Elvis Hagan
Frank Quansah
Fairouz Azaiez
author_sort Amayra Tannoubi
collection DOAJ
description (1) Objective: This is a quasi-experimental study that investigated the effect of four weeks of training sessions using video modeling (VM) on individual and collective technical skills in young novice basketball players. (2) Method: 20 players were equally assigned to either a control group (CG, <i>n</i> = 10; 12 ± 0.7 years) or a video modeling group (VMG, <i>n</i> = 10; 12.5 ± 0.5 years; visualizing videos before each session) were assessed before and after the four-week training period using the Basketball Skill Test of the American Alliance for Health, Physical Education, Recreation and Dance for individual techniques and three vs. three small-sided games for collective aspects. (3) Results: For the passing test, VMG induced higher performance than CG (<i>p</i> = 0.021; <i>d</i> = 0.87). For offensive balls post-intervention, higher values were recorded for VMG compared to CG (<i>p</i> = 0.003; <i>d</i> = 1.81). In addition, the number of attack balls index post-intervention was higher for VMG compared to CG (<i>p</i> = 0.001; <i>d</i> = 0.28). For losing the ball, VMG induced lower values than CG after the training intervention (<i>p</i> < 0.001; <i>d</i> = −3.23). The efficiency index was higher post-training compared to pre-training for VMG (<i>p</i> = 0.013; <i>d</i> = 1.24). (4) Conclusion: The study highlighted the importance of using video modeling as an effective strategy to improve technical skills and collective performance in novice young basketball players.
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spelling doaj.art-e2e24cc5a9464498a40f551a80f753542023-11-17T18:46:18ZengMDPI AGChildren2227-90672023-04-0110468710.3390/children10040687Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental StudyAmayra Tannoubi0Ibrahim Ouergui1Medina Srem-Sai2John Elvis Hagan3Frank Quansah4Fairouz Azaiez5High Institute of Sport and Physical Education of Kef, University of Jendouba, El Kef 7100, TunisiaHigh Institute of Sport and Physical Education of Kef, University of Jendouba, El Kef 7100, TunisiaDepartment of Health, Physical Education, Recreation and Sports, University of Education, Winneba P.O. Box 25, GhanaDepartment of Health, Physical Education and Recreation, University of Cape Coast, Cape Coast PMB TF0494, GhanaDepartment of Educational Foundations, University of Education, Winneba P.O. Box 25, GhanaGroup for the Study of Development and Social Environment, Faculty of Human and Social Science of Sfax, Sfax 3000, Tunisia(1) Objective: This is a quasi-experimental study that investigated the effect of four weeks of training sessions using video modeling (VM) on individual and collective technical skills in young novice basketball players. (2) Method: 20 players were equally assigned to either a control group (CG, <i>n</i> = 10; 12 ± 0.7 years) or a video modeling group (VMG, <i>n</i> = 10; 12.5 ± 0.5 years; visualizing videos before each session) were assessed before and after the four-week training period using the Basketball Skill Test of the American Alliance for Health, Physical Education, Recreation and Dance for individual techniques and three vs. three small-sided games for collective aspects. (3) Results: For the passing test, VMG induced higher performance than CG (<i>p</i> = 0.021; <i>d</i> = 0.87). For offensive balls post-intervention, higher values were recorded for VMG compared to CG (<i>p</i> = 0.003; <i>d</i> = 1.81). In addition, the number of attack balls index post-intervention was higher for VMG compared to CG (<i>p</i> = 0.001; <i>d</i> = 0.28). For losing the ball, VMG induced lower values than CG after the training intervention (<i>p</i> < 0.001; <i>d</i> = −3.23). The efficiency index was higher post-training compared to pre-training for VMG (<i>p</i> = 0.013; <i>d</i> = 1.24). (4) Conclusion: The study highlighted the importance of using video modeling as an effective strategy to improve technical skills and collective performance in novice young basketball players.https://www.mdpi.com/2227-9067/10/4/687trainingskill acquisitionperformance improvementmotor learning
spellingShingle Amayra Tannoubi
Ibrahim Ouergui
Medina Srem-Sai
John Elvis Hagan
Frank Quansah
Fairouz Azaiez
Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental Study
Children
training
skill acquisition
performance improvement
motor learning
title Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental Study
title_full Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental Study
title_fullStr Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental Study
title_full_unstemmed Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental Study
title_short Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental Study
title_sort effectiveness of video modeling in improving technical skills in young novice basketball players a quasi experimental study
topic training
skill acquisition
performance improvement
motor learning
url https://www.mdpi.com/2227-9067/10/4/687
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