Towards a Sensitive Urban Wind Representation in Virtual Reality

Wind can influence people’s behavior and their way of inhabiting an architectural or urban space. Furthermore, virtual reality (VR) enables the simulation of different physical and sensitive phenomena such as the wind. We aim to analyze the effects of different wind representations in terms of perce...

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Main Authors: Gabriel Giraldo, Myriam Servières, Guillaume Moreau
Format: Article
Language:English
Published: MDPI AG 2022-04-01
Series:ISPRS International Journal of Geo-Information
Subjects:
Online Access:https://www.mdpi.com/2220-9964/11/4/239
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author Gabriel Giraldo
Myriam Servières
Guillaume Moreau
author_facet Gabriel Giraldo
Myriam Servières
Guillaume Moreau
author_sort Gabriel Giraldo
collection DOAJ
description Wind can influence people’s behavior and their way of inhabiting an architectural or urban space. Furthermore, virtual reality (VR) enables the simulation of different physical and sensitive phenomena such as the wind. We aim to analyze the effects of different wind representations in terms of perception of its properties and sense of presence in VR. We carry out two within-subject studies aiming at evaluating different wind representation suggestions (including audiovisual and tactile stimuli) to identify their effects on wind properties’ perception and sense of presence in the VR scene. Our analysis showed significant effects of tactile restitution over the visual effects used in the study, both for understanding wind properties and for increasing the sense of presence in the VR scene. The tactile condition (T) reduced the estimation error of wind direction by 27% compared to the visual condition (V). The wind force error was reduced by 9.8% using (T) with (V). (T) increased the sense of presence by 12.2% compared to (V). Our second experiment showed an overestimation of the wind force perceived compared to the reference value of the Beaufort scale. For the maximum force value evaluated, the average result was 91% higher than the reference value, while for the lower, the average answer was 77% higher than the reference value. Previous studies have evaluated wind rendering in virtual reality, and others have studied the visualization of wind simulation results. To our knowledge, our study is the first to compare the perception of these two types of representations as well as the effects of wind on elements of the context. We also compared the wind perception to a reference-based method, the Beaufort scale.
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spelling doaj.art-e2e3efe31f2b49588011fa801d838aea2023-11-30T21:13:37ZengMDPI AGISPRS International Journal of Geo-Information2220-99642022-04-0111423910.3390/ijgi11040239Towards a Sensitive Urban Wind Representation in Virtual RealityGabriel Giraldo0Myriam Servières1Guillaume Moreau2Nantes Université, ENSA Nantes, École Centrale Nantes, CNRS, AAU-CRENAU, UMR 1563, F-44000 Nantes, FranceNantes Université, ENSA Nantes, École Centrale Nantes, CNRS, AAU-CRENAU, UMR 1563, F-44000 Nantes, FranceIMT Atlantique, Lab-STICC UMR 6285, F-29200 Brest, FranceWind can influence people’s behavior and their way of inhabiting an architectural or urban space. Furthermore, virtual reality (VR) enables the simulation of different physical and sensitive phenomena such as the wind. We aim to analyze the effects of different wind representations in terms of perception of its properties and sense of presence in VR. We carry out two within-subject studies aiming at evaluating different wind representation suggestions (including audiovisual and tactile stimuli) to identify their effects on wind properties’ perception and sense of presence in the VR scene. Our analysis showed significant effects of tactile restitution over the visual effects used in the study, both for understanding wind properties and for increasing the sense of presence in the VR scene. The tactile condition (T) reduced the estimation error of wind direction by 27% compared to the visual condition (V). The wind force error was reduced by 9.8% using (T) with (V). (T) increased the sense of presence by 12.2% compared to (V). Our second experiment showed an overestimation of the wind force perceived compared to the reference value of the Beaufort scale. For the maximum force value evaluated, the average result was 91% higher than the reference value, while for the lower, the average answer was 77% higher than the reference value. Previous studies have evaluated wind rendering in virtual reality, and others have studied the visualization of wind simulation results. To our knowledge, our study is the first to compare the perception of these two types of representations as well as the effects of wind on elements of the context. We also compared the wind perception to a reference-based method, the Beaufort scale.https://www.mdpi.com/2220-9964/11/4/239wind perceptionwind representationvirtual realityuser experimentsense of presenceCFD visualization
spellingShingle Gabriel Giraldo
Myriam Servières
Guillaume Moreau
Towards a Sensitive Urban Wind Representation in Virtual Reality
ISPRS International Journal of Geo-Information
wind perception
wind representation
virtual reality
user experiment
sense of presence
CFD visualization
title Towards a Sensitive Urban Wind Representation in Virtual Reality
title_full Towards a Sensitive Urban Wind Representation in Virtual Reality
title_fullStr Towards a Sensitive Urban Wind Representation in Virtual Reality
title_full_unstemmed Towards a Sensitive Urban Wind Representation in Virtual Reality
title_short Towards a Sensitive Urban Wind Representation in Virtual Reality
title_sort towards a sensitive urban wind representation in virtual reality
topic wind perception
wind representation
virtual reality
user experiment
sense of presence
CFD visualization
url https://www.mdpi.com/2220-9964/11/4/239
work_keys_str_mv AT gabrielgiraldo towardsasensitiveurbanwindrepresentationinvirtualreality
AT myriamservieres towardsasensitiveurbanwindrepresentationinvirtualreality
AT guillaumemoreau towardsasensitiveurbanwindrepresentationinvirtualreality