Ludic Populism and Its Unpopular Subversion

The commendable critical tendency to increasingly consider the politics of video games in general is routinely met with resistance on the part of those who insist on their apolitical nature, in parallel to other areas of popular culture. In this contested discourse, it is all the more important to b...

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Main Author: Sascha Pöhlmann
Format: Article
Language:English
Published: European Association for American Studies
Series:European Journal of American Studies
Subjects:
Online Access:https://journals.openedition.org/ejas/17259
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author Sascha Pöhlmann
author_facet Sascha Pöhlmann
author_sort Sascha Pöhlmann
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description The commendable critical tendency to increasingly consider the politics of video games in general is routinely met with resistance on the part of those who insist on their apolitical nature, in parallel to other areas of popular culture. In this contested discourse, it is all the more important to be specific about what it actually means to claim that video games are political, and this essay offers one particular way in which to address this issue. Understanding the political as a way of imagining a community as a political actor through symbolic practices, either in the interest of creating the sovereign of democratic systems or an ethnicity, I argue that video games may employ a populist imagination in constructing ‘the people’ as a basically unified group (usually in implicitly or explicitly essentialist ways) as much as they may resist or subvert this populist fantasy of homogeneity. I am especially interested in games that dialectically combine both these aspects at the same time by way of dissonances between their representational elements and their gameplay. Focusing on strategy games and action games, my examples include Civilization V, Democracy 3, Tropico 4, BioShock Infinite, Just Cause 3, and Far Cry 4.
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spelling doaj.art-e30c319f138c4d7aaee44c13b783ff802024-02-14T13:19:36ZengEuropean Association for American StudiesEuropean Journal of American Studies1991-933616310.4000/ejas.17259Ludic Populism and Its Unpopular SubversionSascha PöhlmannThe commendable critical tendency to increasingly consider the politics of video games in general is routinely met with resistance on the part of those who insist on their apolitical nature, in parallel to other areas of popular culture. In this contested discourse, it is all the more important to be specific about what it actually means to claim that video games are political, and this essay offers one particular way in which to address this issue. Understanding the political as a way of imagining a community as a political actor through symbolic practices, either in the interest of creating the sovereign of democratic systems or an ethnicity, I argue that video games may employ a populist imagination in constructing ‘the people’ as a basically unified group (usually in implicitly or explicitly essentialist ways) as much as they may resist or subvert this populist fantasy of homogeneity. I am especially interested in games that dialectically combine both these aspects at the same time by way of dissonances between their representational elements and their gameplay. Focusing on strategy games and action games, my examples include Civilization V, Democracy 3, Tropico 4, BioShock Infinite, Just Cause 3, and Far Cry 4.https://journals.openedition.org/ejas/17259politicspopulismvideo gamesunpopular culture
spellingShingle Sascha Pöhlmann
Ludic Populism and Its Unpopular Subversion
European Journal of American Studies
politics
populism
video games
unpopular culture
title Ludic Populism and Its Unpopular Subversion
title_full Ludic Populism and Its Unpopular Subversion
title_fullStr Ludic Populism and Its Unpopular Subversion
title_full_unstemmed Ludic Populism and Its Unpopular Subversion
title_short Ludic Populism and Its Unpopular Subversion
title_sort ludic populism and its unpopular subversion
topic politics
populism
video games
unpopular culture
url https://journals.openedition.org/ejas/17259
work_keys_str_mv AT saschapohlmann ludicpopulismanditsunpopularsubversion