Cybercrimes and Virtual Worlds: A Systematic Literature Review

With the evolutions of the gaming industry and the increasing number of virtual worlds (e.g., Metaverse), these applications can be an excellent vector to commit cybercrimes. Since this argument is rarely discussed academically, this literature review aims to bring more attention to the topic by ass...

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Bibliographic Details
Main Author: Curcio Matteo
Format: Article
Language:English
Published: Naif University Publishing House 2022-12-01
Series:Journal of Information Security and Cybercrimes Research
Subjects:
Online Access:https://journals.nauss.edu.sa/index.php/JISCR/article/view/2036
Description
Summary:With the evolutions of the gaming industry and the increasing number of virtual worlds (e.g., Metaverse), these applications can be an excellent vector to commit cybercrimes. Since this argument is rarely discussed academically, this literature review aims to bring more attention to the topic by assessing the current state of the art and proposing a starting point for future research. The keyword selection process required an in-depth analysis of the terms because "Virtual Worlds" can differ by name, type, and quality, making it more difficult to analyze them. Therefore, specific inclusion/exclusion criteria and a grey literature review were also applied to improve the accuracy and the quality of the results. Findings illustrate that the argument is underestimated, and the lack of knowledge in this academic field created a gap that should be addressed over the years. Therefore, this literature review could be the starting point for future research
ISSN:1658-7782
1658-7790