Cybercrimes and Virtual Worlds: A Systematic Literature Review

With the evolutions of the gaming industry and the increasing number of virtual worlds (e.g., Metaverse), these applications can be an excellent vector to commit cybercrimes. Since this argument is rarely discussed academically, this literature review aims to bring more attention to the topic by ass...

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Main Author: Curcio Matteo
Format: Article
Language:English
Published: Naif University Publishing House 2022-12-01
Series:Journal of Information Security and Cybercrimes Research
Subjects:
Online Access:https://journals.nauss.edu.sa/index.php/JISCR/article/view/2036
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author Curcio Matteo
author_facet Curcio Matteo
author_sort Curcio Matteo
collection DOAJ
description With the evolutions of the gaming industry and the increasing number of virtual worlds (e.g., Metaverse), these applications can be an excellent vector to commit cybercrimes. Since this argument is rarely discussed academically, this literature review aims to bring more attention to the topic by assessing the current state of the art and proposing a starting point for future research. The keyword selection process required an in-depth analysis of the terms because "Virtual Worlds" can differ by name, type, and quality, making it more difficult to analyze them. Therefore, specific inclusion/exclusion criteria and a grey literature review were also applied to improve the accuracy and the quality of the results. Findings illustrate that the argument is underestimated, and the lack of knowledge in this academic field created a gap that should be addressed over the years. Therefore, this literature review could be the starting point for future research
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spelling doaj.art-e3762670d98745559853f4f72147b76d2024-03-12T11:14:07ZengNaif University Publishing HouseJournal of Information Security and Cybercrimes Research1658-77821658-77902022-12-015212413410.26735/CBBQ47311740Cybercrimes and Virtual Worlds: A Systematic Literature ReviewCurcio Matteo0Defence Research and Analysis Institute (IRAD),Center for higher defence studies (CASD),Roma,Italy.With the evolutions of the gaming industry and the increasing number of virtual worlds (e.g., Metaverse), these applications can be an excellent vector to commit cybercrimes. Since this argument is rarely discussed academically, this literature review aims to bring more attention to the topic by assessing the current state of the art and proposing a starting point for future research. The keyword selection process required an in-depth analysis of the terms because "Virtual Worlds" can differ by name, type, and quality, making it more difficult to analyze them. Therefore, specific inclusion/exclusion criteria and a grey literature review were also applied to improve the accuracy and the quality of the results. Findings illustrate that the argument is underestimated, and the lack of knowledge in this academic field created a gap that should be addressed over the years. Therefore, this literature review could be the starting point for future researchhttps://journals.nauss.edu.sa/index.php/JISCR/article/view/2036cybercrimemmogvirtual worldssystematic reviewgames
spellingShingle Curcio Matteo
Cybercrimes and Virtual Worlds: A Systematic Literature Review
Journal of Information Security and Cybercrimes Research
cybercrime
mmog
virtual worlds
systematic review
games
title Cybercrimes and Virtual Worlds: A Systematic Literature Review
title_full Cybercrimes and Virtual Worlds: A Systematic Literature Review
title_fullStr Cybercrimes and Virtual Worlds: A Systematic Literature Review
title_full_unstemmed Cybercrimes and Virtual Worlds: A Systematic Literature Review
title_short Cybercrimes and Virtual Worlds: A Systematic Literature Review
title_sort cybercrimes and virtual worlds a systematic literature review
topic cybercrime
mmog
virtual worlds
systematic review
games
url https://journals.nauss.edu.sa/index.php/JISCR/article/view/2036
work_keys_str_mv AT curciomatteo cybercrimesandvirtualworldsasystematicliteraturereview