Gamification elements of online encyclopedia websites

The paper analyses games and gamification elements present on encyclopedia websites. The analysis included 92 websites of general and special encyclopedias, only 14 of which contain educational games or gamification elements. These games are categorised by type: quiz, crosswords, hangman, puzzles, d...

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Bibliographic Details
Main Author: Josip Mihaljević
Format: Article
Language:English
Published: Miroslav Krleža Institute of Lexicography 2021-04-01
Series:Studia Lexicographica
Subjects:
Online Access:http://studialexicographica.lzmk.hr/sl/article/view/330
Description
Summary:The paper analyses games and gamification elements present on encyclopedia websites. The analysis included 92 websites of general and special encyclopedias, only 14 of which contain educational games or gamification elements. These games are categorised by type: quiz, crosswords, hangman, puzzles, drag and drop, unique games, etc. Gamification elements were also identified: scoring, levels, story, reward system, etc. The results of the analysis show that only a few encyclopedias contain games and gamification elements (15%) and that quizzes are the game type which occurs most often on encyclopedia websites (ten encyclopedia websites). There are also unique educational games with a story that can help users in learning geography, facts about animals, etc. There are also games like The Wikipedia Adventure that help the users learn how to work with Wikipedia. The research was conducted within the project Croatian Web Dictionary – Mrežnik to create a conceptual framework for gamifying a web dictionary. The methodology of that conceptual framework can be used to create a conceptual framework for gamifying encyclopedias.
ISSN:1846-6745
2459-5578