Building an augmented reality system for consumption and production of hybrid gaming and storytelling

This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented and virtual reality platform called GLARE that can be used to create hybrid storytelling and...

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Bibliographic Details
Main Authors: Richard E. Ferdig, Enrico Gandolfi, Chris Lenart, Robert Clements
Format: Article
Language:English
Published: ASLERD 2023-03-01
Series:Interaction Design and Architecture(s)
Online Access:https://ixdea.org/56_3/
Description
Summary:This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented and virtual reality platform called GLARE that can be used to create hybrid storytelling and gaming experiences. In doing so, it provides insights of how we can move from a consumption-based (educators and students exposed to AR content) to a production-driven (educators and students creating AR content) approach to improve the pedagogical and psychological outcomes of such a technology. Concrete examples are provided to contextualize such a potential.
ISSN:2283-2998