Building an augmented reality system for consumption and production of hybrid gaming and storytelling
This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented and virtual reality platform called GLARE that can be used to create hybrid storytelling and...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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ASLERD
2023-03-01
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Series: | Interaction Design and Architecture(s) |
Online Access: | https://ixdea.org/56_3/ |
_version_ | 1797756119027810304 |
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author | Richard E. Ferdig Enrico Gandolfi Chris Lenart Robert Clements |
author_facet | Richard E. Ferdig Enrico Gandolfi Chris Lenart Robert Clements |
author_sort | Richard E. Ferdig |
collection | DOAJ |
description | This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented and virtual reality platform called GLARE that can be used to create hybrid storytelling and gaming experiences. In doing so, it provides insights of how we can move from a consumption-based (educators and students exposed to AR content) to a production-driven (educators and students creating AR content) approach to improve the pedagogical and psychological outcomes of such a technology. Concrete examples are provided to contextualize such a potential. |
first_indexed | 2024-03-12T17:56:58Z |
format | Article |
id | doaj.art-e44f574b4ee64c7fbbeccd88cdd4622d |
institution | Directory Open Access Journal |
issn | 2283-2998 |
language | English |
last_indexed | 2024-03-12T17:56:58Z |
publishDate | 2023-03-01 |
publisher | ASLERD |
record_format | Article |
series | Interaction Design and Architecture(s) |
spelling | doaj.art-e44f574b4ee64c7fbbeccd88cdd4622d2023-08-02T14:59:26ZengASLERDInteraction Design and Architecture(s)2283-29982023-03-0156536810.55612/s-5002-056-003Building an augmented reality system for consumption and production of hybrid gaming and storytellingRichard E. Ferdighttps://orcid.org/0000-0001-6823-1663Enrico Gandolfihttps://orcid.org/0000-0002-8918-1033Chris LenartRobert Clements This article provides an overview of how augmented reality (AR) can support gaming and ludic experiences. More importantly, it describes the development and open access availability of an augmented and virtual reality platform called GLARE that can be used to create hybrid storytelling and gaming experiences. In doing so, it provides insights of how we can move from a consumption-based (educators and students exposed to AR content) to a production-driven (educators and students creating AR content) approach to improve the pedagogical and psychological outcomes of such a technology. Concrete examples are provided to contextualize such a potential.https://ixdea.org/56_3/ |
spellingShingle | Richard E. Ferdig Enrico Gandolfi Chris Lenart Robert Clements Building an augmented reality system for consumption and production of hybrid gaming and storytelling Interaction Design and Architecture(s) |
title | Building an augmented reality system for consumption and production of hybrid gaming and storytelling |
title_full | Building an augmented reality system for consumption and production of hybrid gaming and storytelling |
title_fullStr | Building an augmented reality system for consumption and production of hybrid gaming and storytelling |
title_full_unstemmed | Building an augmented reality system for consumption and production of hybrid gaming and storytelling |
title_short | Building an augmented reality system for consumption and production of hybrid gaming and storytelling |
title_sort | building an augmented reality system for consumption and production of hybrid gaming and storytelling |
url | https://ixdea.org/56_3/ |
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