Always Already Monsters—<i>BioShock</i>’s (2007) ‘Splicers’ as Computational Others

The article explores the manufacturing of monsters in video games, using the case of the influential 2007 first-person shooter BioShock, and ‘splicers’—its most numerous, zombie-like enemies. I combine two methodological perspectives on the ‘manufacturing’ of splicers by analyzing [a] the title’s de...

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Bibliographic Details
Main Author: Jaroslav Švelch
Format: Article
Language:English
Published: Septentrio Academic Publishing 2019-11-01
Series:Nordlit: Tidsskrift i litteratur og kultur
Subjects:
Online Access:https://septentrio.uit.no/index.php/nordlit/article/view/5015