Always Already Monsters—<i>BioShock</i>’s (2007) ‘Splicers’ as Computational Others
The article explores the manufacturing of monsters in video games, using the case of the influential 2007 first-person shooter BioShock, and ‘splicers’—its most numerous, zombie-like enemies. I combine two methodological perspectives on the ‘manufacturing’ of splicers by analyzing [a] the title’s de...
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Format: | Article |
Language: | English |
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Septentrio Academic Publishing
2019-11-01
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Series: | Nordlit: Tidsskrift i litteratur og kultur |
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Online Access: | https://septentrio.uit.no/index.php/nordlit/article/view/5015 |