Virtual Scene Construction of Wetlands: A Case Study of Poyang Lake, China

Due to the complexity of wetland ecosystems, wetlands have a wide area of alternating land and water zones and complex vegetation composition, making it challenging to achieve dynamic displays of virtual wetland scenes using three-dimensional modeling. This study proposes a workflow of game engine-b...

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Main Authors: Sheng Lu, Chaoyang Fang, Xin Xiao
Format: Article
Language:English
Published: MDPI AG 2023-02-01
Series:ISPRS International Journal of Geo-Information
Subjects:
Online Access:https://www.mdpi.com/2220-9964/12/2/49
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author Sheng Lu
Chaoyang Fang
Xin Xiao
author_facet Sheng Lu
Chaoyang Fang
Xin Xiao
author_sort Sheng Lu
collection DOAJ
description Due to the complexity of wetland ecosystems, wetlands have a wide area of alternating land and water zones and complex vegetation composition, making it challenging to achieve dynamic displays of virtual wetland scenes using three-dimensional modeling. This study proposes a workflow of game engine-based virtual wetland scene construction for the rapid modeling of virtual wetland scenes. The virtual wetland scene construction work utilized Poyang Lake as the primary research area. It integrated unmanned aerial vehicle data collection technology and geographic information technology with 3D (three-dimensional) modeling of wetland elements and scene program modeling of the game engine to complete the construction and dynamic development of virtual wetland scenes. In addition, it used various virtual reality technologies to display the virtual wetland scene. The virtual scene of Poyang Lake combined with actual data was more realistic and had higher simulation. In reality, the digital wetland scene of Poyang Lake realizes multiple forms of virtual experience and provides users with a profoundly immersive virtual experience. This comprehensive virtual scene workflow in the study can serve as a technical resource for building 3D scenes. It can also provide a technical reference for the digital twin watershed project of Poyang Lake, which has practical application value.
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spelling doaj.art-e537ceb570ad4a65af3eab772e41e7692023-11-16T20:54:13ZengMDPI AGISPRS International Journal of Geo-Information2220-99642023-02-011224910.3390/ijgi12020049Virtual Scene Construction of Wetlands: A Case Study of Poyang Lake, ChinaSheng Lu0Chaoyang Fang1Xin Xiao2School of Geography and Environment, Jiangxi Normal University, Nanchang 330022, ChinaSchool of Geography and Environment, Jiangxi Normal University, Nanchang 330022, ChinaSchool of Geography and Environment, Jiangxi Normal University, Nanchang 330022, ChinaDue to the complexity of wetland ecosystems, wetlands have a wide area of alternating land and water zones and complex vegetation composition, making it challenging to achieve dynamic displays of virtual wetland scenes using three-dimensional modeling. This study proposes a workflow of game engine-based virtual wetland scene construction for the rapid modeling of virtual wetland scenes. The virtual wetland scene construction work utilized Poyang Lake as the primary research area. It integrated unmanned aerial vehicle data collection technology and geographic information technology with 3D (three-dimensional) modeling of wetland elements and scene program modeling of the game engine to complete the construction and dynamic development of virtual wetland scenes. In addition, it used various virtual reality technologies to display the virtual wetland scene. The virtual scene of Poyang Lake combined with actual data was more realistic and had higher simulation. In reality, the digital wetland scene of Poyang Lake realizes multiple forms of virtual experience and provides users with a profoundly immersive virtual experience. This comprehensive virtual scene workflow in the study can serve as a technical resource for building 3D scenes. It can also provide a technical reference for the digital twin watershed project of Poyang Lake, which has practical application value.https://www.mdpi.com/2220-9964/12/2/49virtual scenePoyang LakewetlandUnreal Engine3D visualization
spellingShingle Sheng Lu
Chaoyang Fang
Xin Xiao
Virtual Scene Construction of Wetlands: A Case Study of Poyang Lake, China
ISPRS International Journal of Geo-Information
virtual scene
Poyang Lake
wetland
Unreal Engine
3D visualization
title Virtual Scene Construction of Wetlands: A Case Study of Poyang Lake, China
title_full Virtual Scene Construction of Wetlands: A Case Study of Poyang Lake, China
title_fullStr Virtual Scene Construction of Wetlands: A Case Study of Poyang Lake, China
title_full_unstemmed Virtual Scene Construction of Wetlands: A Case Study of Poyang Lake, China
title_short Virtual Scene Construction of Wetlands: A Case Study of Poyang Lake, China
title_sort virtual scene construction of wetlands a case study of poyang lake china
topic virtual scene
Poyang Lake
wetland
Unreal Engine
3D visualization
url https://www.mdpi.com/2220-9964/12/2/49
work_keys_str_mv AT shenglu virtualsceneconstructionofwetlandsacasestudyofpoyanglakechina
AT chaoyangfang virtualsceneconstructionofwetlandsacasestudyofpoyanglakechina
AT xinxiao virtualsceneconstructionofwetlandsacasestudyofpoyanglakechina