Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use
Objective: This study investigated the presence of musculoskeletal symptoms in high school adolescents from public schools and its association with electronic device use. Methods: The sample consisted of 961 boys and girls aged 14–19 years who answered a questionnaire regarding the use of computers...
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Format: | Article |
Language: | English |
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Elsevier
2016-03-01
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Series: | Jornal de Pediatria |
Online Access: | http://www.sciencedirect.com/science/article/pii/S0021755715001783 |
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author | Georgia Rodrigues Reis Silva Ana Carolina Rodarti Pitangui Michele Katherine Andrade Xavier Marco Aurélio Valois Correia-Júnior Rodrigo Cappato De Araújo |
author_facet | Georgia Rodrigues Reis Silva Ana Carolina Rodarti Pitangui Michele Katherine Andrade Xavier Marco Aurélio Valois Correia-Júnior Rodrigo Cappato De Araújo |
author_sort | Georgia Rodrigues Reis Silva |
collection | DOAJ |
description | Objective: This study investigated the presence of musculoskeletal symptoms in high school adolescents from public schools and its association with electronic device use. Methods: The sample consisted of 961 boys and girls aged 14–19 years who answered a questionnaire regarding the use of computers and electronic games, and questions about pain symptoms and physical activity. Furthermore, anthropometric assessments of all volunteers were performed. The chi-squared test and a multiple logistic regression model were used for the inferential analysis. Results: The presence of musculoskeletal pain symptoms was reported by 65.1% of the adolescents, being more prevalent in the thoracolumbar spine (46.9%), followed by pain in the upper limbs, representing 20% of complaints. The mean time of use for computers and electronic games was 1.720 and 583 minutes per week, respectively. The excessive use of electronic devices was demonstrated to be a risk factor for cervical and lumbar pain. Female gender was associated with the presence of pain in different body parts. Presence of a paid job was associated with cervical pain. Conclusion: A high prevalence of musculoskeletal pain in adolescents, as well as an increased amount of time using digital devices was observed. However, it was only possible to observe an association between the increased use of these devices and the presence of cervical and low back pain. Resumo: Objetivo: Este estudo investigou a presença de sintomas musculoesqueléticos em adolescentes estudantes do ensino médio em escolas públicas e sua associação com o uso de dispositivos eletrônicos. Método: A amostra foi composta por 961 meninos e meninas com idade entre 14 e 19 anos que responderam questionário sobre o uso de computadores, jogos eletrônicos e questões relacionadas a sintomas dolorosos e atividade física. Além disso, todos os voluntários foram submetidos à avaliação antropométrica. Para análise inferencial foram utilizados os testes de qui-quadrado e modelo múltiplo de regressão logística. Resultados: A presença de sintomas de dor musculoesquelética foi reportada por 65.1% dos adolescentes, sendo mais prevalente na coluna toracolombar (46,9%), seguida por dor nos membros superiores, representando 20% das queixas. O tempo médio de uso de computador e jogos eletrônicos foi 1720 e 583 minutos por semana, respectivamente. O uso excessivo dos dispositivos eletrônicos mostrou-se como fator de risco para dor cervical e lombar. O sexo feminino apresentou associação com a presença de dor em diferentes partes do corpo. A atividade profissional esteve associada com a dor cervical. Conclusão: Observou-se alta prevalência de dor musculoesquelética nos adolescentes e elevado tempo de uso dos dispositivos eletrônicos. Entretanto, foi possível observar somente a associação do uso excessivo desses dispositivos e a presença de dor cervical e lombar. Keywords: Musculoskeletal pain, Adolescent, Computer systems, Video games, Palavras-chave: Dor musculoesquelética, Adolescente, Sistemas de computação, Jogos de vídeo |
first_indexed | 2024-04-13T07:39:41Z |
format | Article |
id | doaj.art-e5b13a77e05140998cc4c48a947f59a9 |
institution | Directory Open Access Journal |
issn | 0021-7557 |
language | English |
last_indexed | 2024-04-13T07:39:41Z |
publishDate | 2016-03-01 |
publisher | Elsevier |
record_format | Article |
series | Jornal de Pediatria |
spelling | doaj.art-e5b13a77e05140998cc4c48a947f59a92022-12-22T02:55:58ZengElsevierJornal de Pediatria0021-75572016-03-01922188196Prevalence of musculoskeletal pain in adolescents and association with computer and videogame useGeorgia Rodrigues Reis Silva0Ana Carolina Rodarti Pitangui1Michele Katherine Andrade Xavier2Marco Aurélio Valois Correia-Júnior3Rodrigo Cappato De Araújo4Master's Degree Program in Adolescent Health, Universidade de Pernambuco (UPE), Recife, PE, BrazilMaster's Degree Program in Adolescent Health, Universidade de Pernambuco (UPE), Recife, PE, Brazil; Department of Physical Therapy, Universidade de Pernambuco (UPE), Petrolina, PE, BrazilMaster's Degree Program in Adolescent Health, Universidade de Pernambuco (UPE), Recife, PE, BrazilDepartment of Physical Therapy, Universidade de Pernambuco (UPE), Petrolina, PE, BrazilMaster's Degree Program in Adolescent Health, Universidade de Pernambuco (UPE), Recife, PE, Brazil; Department of Physical Therapy, Universidade de Pernambuco (UPE), Petrolina, PE, Brazil; Postgraduate Program in Physical Education, Universidade de Pernambuco (UPE), Recife, PE, Brazil; Corresponding author.Objective: This study investigated the presence of musculoskeletal symptoms in high school adolescents from public schools and its association with electronic device use. Methods: The sample consisted of 961 boys and girls aged 14–19 years who answered a questionnaire regarding the use of computers and electronic games, and questions about pain symptoms and physical activity. Furthermore, anthropometric assessments of all volunteers were performed. The chi-squared test and a multiple logistic regression model were used for the inferential analysis. Results: The presence of musculoskeletal pain symptoms was reported by 65.1% of the adolescents, being more prevalent in the thoracolumbar spine (46.9%), followed by pain in the upper limbs, representing 20% of complaints. The mean time of use for computers and electronic games was 1.720 and 583 minutes per week, respectively. The excessive use of electronic devices was demonstrated to be a risk factor for cervical and lumbar pain. Female gender was associated with the presence of pain in different body parts. Presence of a paid job was associated with cervical pain. Conclusion: A high prevalence of musculoskeletal pain in adolescents, as well as an increased amount of time using digital devices was observed. However, it was only possible to observe an association between the increased use of these devices and the presence of cervical and low back pain. Resumo: Objetivo: Este estudo investigou a presença de sintomas musculoesqueléticos em adolescentes estudantes do ensino médio em escolas públicas e sua associação com o uso de dispositivos eletrônicos. Método: A amostra foi composta por 961 meninos e meninas com idade entre 14 e 19 anos que responderam questionário sobre o uso de computadores, jogos eletrônicos e questões relacionadas a sintomas dolorosos e atividade física. Além disso, todos os voluntários foram submetidos à avaliação antropométrica. Para análise inferencial foram utilizados os testes de qui-quadrado e modelo múltiplo de regressão logística. Resultados: A presença de sintomas de dor musculoesquelética foi reportada por 65.1% dos adolescentes, sendo mais prevalente na coluna toracolombar (46,9%), seguida por dor nos membros superiores, representando 20% das queixas. O tempo médio de uso de computador e jogos eletrônicos foi 1720 e 583 minutos por semana, respectivamente. O uso excessivo dos dispositivos eletrônicos mostrou-se como fator de risco para dor cervical e lombar. O sexo feminino apresentou associação com a presença de dor em diferentes partes do corpo. A atividade profissional esteve associada com a dor cervical. Conclusão: Observou-se alta prevalência de dor musculoesquelética nos adolescentes e elevado tempo de uso dos dispositivos eletrônicos. Entretanto, foi possível observar somente a associação do uso excessivo desses dispositivos e a presença de dor cervical e lombar. Keywords: Musculoskeletal pain, Adolescent, Computer systems, Video games, Palavras-chave: Dor musculoesquelética, Adolescente, Sistemas de computação, Jogos de vídeohttp://www.sciencedirect.com/science/article/pii/S0021755715001783 |
spellingShingle | Georgia Rodrigues Reis Silva Ana Carolina Rodarti Pitangui Michele Katherine Andrade Xavier Marco Aurélio Valois Correia-Júnior Rodrigo Cappato De Araújo Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use Jornal de Pediatria |
title | Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use |
title_full | Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use |
title_fullStr | Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use |
title_full_unstemmed | Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use |
title_short | Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use |
title_sort | prevalence of musculoskeletal pain in adolescents and association with computer and videogame use |
url | http://www.sciencedirect.com/science/article/pii/S0021755715001783 |
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