Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial

BackgroundAn automated virtual reality cognitive therapy (gameChange) has demonstrated its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe anxious avoidance. Its economic value to the health care system is not yet established....

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Main Authors: James Altunkaya, Michael Craven, Sinéad Lambe, Ariane Beckley, Laina Rosebrock, Robert Dudley, Kate Chapman, Anthony Morrison, Eileen O'Regan, Jenna Grabey, Aislinn Bergin, Thomas Kabir, Felicity Waite, Daniel Freeman, José Leal
Format: Article
Language:English
Published: JMIR Publications 2022-11-01
Series:Journal of Medical Internet Research
Online Access:https://www.jmir.org/2022/11/e39248
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author James Altunkaya
Michael Craven
Sinéad Lambe
Ariane Beckley
Laina Rosebrock
Robert Dudley
Kate Chapman
Anthony Morrison
Eileen O'Regan
Jenna Grabey
Aislinn Bergin
Thomas Kabir
Felicity Waite
Daniel Freeman
José Leal
author_facet James Altunkaya
Michael Craven
Sinéad Lambe
Ariane Beckley
Laina Rosebrock
Robert Dudley
Kate Chapman
Anthony Morrison
Eileen O'Regan
Jenna Grabey
Aislinn Bergin
Thomas Kabir
Felicity Waite
Daniel Freeman
José Leal
author_sort James Altunkaya
collection DOAJ
description BackgroundAn automated virtual reality cognitive therapy (gameChange) has demonstrated its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe anxious avoidance. Its economic value to the health care system is not yet established. ObjectiveIn this study, we aimed to estimate the potential economic value of gameChange for the UK National Health Service (NHS) and establish the maximum cost-effective price per patient. MethodsUsing data from a randomized controlled trial with 346 patients with psychosis (ISRCTN17308399), we estimated differences in health-related quality of life, health and social care costs, and wider societal costs for patients receiving virtual reality therapy in addition to treatment as usual compared with treatment as usual alone. The maximum cost-effective prices of gameChange were calculated based on UK cost-effectiveness thresholds. The sensitivity of the results to analytical assumptions was tested. ResultsPatients allocated to gameChange reported higher quality-adjusted life years (0.008 QALYs, 95% CI –0.010 to 0.026) and lower NHS and social care costs (–£105, 95% CI –£1135 to £924) compared with treatment as usual (£1=US $1.28); however, these differences were not statistically significant. gameChange was estimated to be worth up to £341 per patient from an NHS and social care (NHS and personal social services) perspective or £1967 per patient from a wider societal perspective. In patients with high or severe anxious avoidance, maximum cost-effective prices rose to £877 and £3073 per patient from an NHS and personal social services perspective and societal perspective, respectively. ConclusionsgameChange is a promising, cost-effective intervention for the UK NHS and is particularly valuable for patients with high or severe anxious avoidance. This presents an opportunity to expand cost-effective psychological treatment coverage for a population with significant health needs. Trial RegistrationISRCTN Registry ISRCTN17308399; https://www.isrctn.com/ISRCTN17308399 International Registered Report Identifier (IRRID)RR2-10.1136/bmjopen-2019-031606
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spelling doaj.art-e5dbfaa6b8ef4e4aae4812c689abf62b2023-08-28T23:18:25ZengJMIR PublicationsJournal of Medical Internet Research1438-88712022-11-012411e3924810.2196/39248Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical TrialJames Altunkayahttps://orcid.org/0000-0002-8293-3466Michael Cravenhttps://orcid.org/0000-0001-5682-6360Sinéad Lambehttps://orcid.org/0000-0001-9543-8109Ariane Beckleyhttps://orcid.org/0000-0001-6026-9616Laina Rosebrockhttps://orcid.org/0000-0002-4583-8435Robert Dudleyhttps://orcid.org/0000-0002-3765-9998Kate Chapmanhttps://orcid.org/0000-0002-0232-4223Anthony Morrisonhttps://orcid.org/0000-0002-4389-2091Eileen O'Reganhttps://orcid.org/0000-0002-4819-3409Jenna Grabeyhttps://orcid.org/0000-0001-7498-1276Aislinn Berginhttps://orcid.org/0000-0002-4276-3466Thomas Kabirhttps://orcid.org/0000-0001-8908-0964Felicity Waitehttps://orcid.org/0000-0002-2749-1386Daniel Freemanhttps://orcid.org/0000-0002-2541-2197José Lealhttps://orcid.org/0000-0001-7870-6730 BackgroundAn automated virtual reality cognitive therapy (gameChange) has demonstrated its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe anxious avoidance. Its economic value to the health care system is not yet established. ObjectiveIn this study, we aimed to estimate the potential economic value of gameChange for the UK National Health Service (NHS) and establish the maximum cost-effective price per patient. MethodsUsing data from a randomized controlled trial with 346 patients with psychosis (ISRCTN17308399), we estimated differences in health-related quality of life, health and social care costs, and wider societal costs for patients receiving virtual reality therapy in addition to treatment as usual compared with treatment as usual alone. The maximum cost-effective prices of gameChange were calculated based on UK cost-effectiveness thresholds. The sensitivity of the results to analytical assumptions was tested. ResultsPatients allocated to gameChange reported higher quality-adjusted life years (0.008 QALYs, 95% CI –0.010 to 0.026) and lower NHS and social care costs (–£105, 95% CI –£1135 to £924) compared with treatment as usual (£1=US $1.28); however, these differences were not statistically significant. gameChange was estimated to be worth up to £341 per patient from an NHS and social care (NHS and personal social services) perspective or £1967 per patient from a wider societal perspective. In patients with high or severe anxious avoidance, maximum cost-effective prices rose to £877 and £3073 per patient from an NHS and personal social services perspective and societal perspective, respectively. ConclusionsgameChange is a promising, cost-effective intervention for the UK NHS and is particularly valuable for patients with high or severe anxious avoidance. This presents an opportunity to expand cost-effective psychological treatment coverage for a population with significant health needs. Trial RegistrationISRCTN Registry ISRCTN17308399; https://www.isrctn.com/ISRCTN17308399 International Registered Report Identifier (IRRID)RR2-10.1136/bmjopen-2019-031606https://www.jmir.org/2022/11/e39248
spellingShingle James Altunkaya
Michael Craven
Sinéad Lambe
Ariane Beckley
Laina Rosebrock
Robert Dudley
Kate Chapman
Anthony Morrison
Eileen O'Regan
Jenna Grabey
Aislinn Bergin
Thomas Kabir
Felicity Waite
Daniel Freeman
José Leal
Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial
Journal of Medical Internet Research
title Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial
title_full Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial
title_fullStr Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial
title_full_unstemmed Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial
title_short Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial
title_sort estimating the economic value of automated virtual reality cognitive therapy for treating agoraphobic avoidance in patients with psychosis findings from the gamechange randomized controlled clinical trial
url https://www.jmir.org/2022/11/e39248
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