Using games to ignite teens’ civic and social and emotional learning
National trends indicate a pressing need for more impactful civic and history instruction in U.S. secondary education settings. To address this need, we developed an innovative, game-based curriculum, called iThrive Sim, that uses tech-supported role-plays and evidence-based civic and social and emo...
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2024-04-01
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Series: | Frontiers in Education |
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Online Access: | https://www.frontiersin.org/articles/10.3389/feduc.2024.1322721/full |
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author | Susan E. Rivers Michelle C. Bertoli |
author_facet | Susan E. Rivers Michelle C. Bertoli |
author_sort | Susan E. Rivers |
collection | DOAJ |
description | National trends indicate a pressing need for more impactful civic and history instruction in U.S. secondary education settings. To address this need, we developed an innovative, game-based curriculum, called iThrive Sim, that uses tech-supported role-plays and evidence-based civic and social and emotional learning practices to support high school students in engaging with and comprehending civic and history texts and concepts while developing their social and emotional skills. In this article we describe the need, rationale, and co-design process for this game-based curriculum, its theoretical underpinnings, and its advantages for adolescent learners. We review preliminary pilot and playtesting data that demonstrate initial support for its efficacy and feasibility. Finally, we discuss barriers and additional enhancements and supports that could aid in confirming efficacy and scaling the approach. |
first_indexed | 2024-04-24T14:26:13Z |
format | Article |
id | doaj.art-e60e31e2c02447b38238784897c0488e |
institution | Directory Open Access Journal |
issn | 2504-284X |
language | English |
last_indexed | 2024-04-24T14:26:13Z |
publishDate | 2024-04-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Education |
spelling | doaj.art-e60e31e2c02447b38238784897c0488e2024-04-03T04:50:34ZengFrontiers Media S.A.Frontiers in Education2504-284X2024-04-01910.3389/feduc.2024.13227211322721Using games to ignite teens’ civic and social and emotional learningSusan E. RiversMichelle C. BertoliNational trends indicate a pressing need for more impactful civic and history instruction in U.S. secondary education settings. To address this need, we developed an innovative, game-based curriculum, called iThrive Sim, that uses tech-supported role-plays and evidence-based civic and social and emotional learning practices to support high school students in engaging with and comprehending civic and history texts and concepts while developing their social and emotional skills. In this article we describe the need, rationale, and co-design process for this game-based curriculum, its theoretical underpinnings, and its advantages for adolescent learners. We review preliminary pilot and playtesting data that demonstrate initial support for its efficacy and feasibility. Finally, we discuss barriers and additional enhancements and supports that could aid in confirming efficacy and scaling the approach.https://www.frontiersin.org/articles/10.3389/feduc.2024.1322721/fullsocial and emotional learningadolescentscivicsgame-based learningcurriculum |
spellingShingle | Susan E. Rivers Michelle C. Bertoli Using games to ignite teens’ civic and social and emotional learning Frontiers in Education social and emotional learning adolescents civics game-based learning curriculum |
title | Using games to ignite teens’ civic and social and emotional learning |
title_full | Using games to ignite teens’ civic and social and emotional learning |
title_fullStr | Using games to ignite teens’ civic and social and emotional learning |
title_full_unstemmed | Using games to ignite teens’ civic and social and emotional learning |
title_short | Using games to ignite teens’ civic and social and emotional learning |
title_sort | using games to ignite teens civic and social and emotional learning |
topic | social and emotional learning adolescents civics game-based learning curriculum |
url | https://www.frontiersin.org/articles/10.3389/feduc.2024.1322721/full |
work_keys_str_mv | AT susanerivers usinggamestoigniteteenscivicandsocialandemotionallearning AT michellecbertoli usinggamestoigniteteenscivicandsocialandemotionallearning |