Using games to ignite teens’ civic and social and emotional learning

National trends indicate a pressing need for more impactful civic and history instruction in U.S. secondary education settings. To address this need, we developed an innovative, game-based curriculum, called iThrive Sim, that uses tech-supported role-plays and evidence-based civic and social and emo...

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Bibliographic Details
Main Authors: Susan E. Rivers, Michelle C. Bertoli
Format: Article
Language:English
Published: Frontiers Media S.A. 2024-04-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2024.1322721/full