Identification of older adults' needs as future users of autonomous shuttles: A serious game co-creation approach for inclusiveness

Automated vehicles are potential disrupters of the mobility system and are expected to address inclusive mobility issues. Yet, the transition to their full implementation in cities is expected to face numerous challenges. While companies and governments interested in their future implementation have...

Full description

Bibliographic Details
Main Authors: Cesar Casiano Flores, Fien Vanongeval, Thérèse Steenberghen
Format: Article
Language:English
Published: Palacký University Olomouc 2023-04-01
Series:Transactions on Transport Sciences
Subjects:
Online Access:https://tots.upol.cz/artkey/tot-202301-0002_identification-of-older-adults-needs-as-future-users-of-autonomous-shuttles-a-serious-game-co-creation-approa.php
_version_ 1827955947034640384
author Cesar Casiano Flores
Fien Vanongeval
Thérèse Steenberghen
author_facet Cesar Casiano Flores
Fien Vanongeval
Thérèse Steenberghen
author_sort Cesar Casiano Flores
collection DOAJ
description Automated vehicles are potential disrupters of the mobility system and are expected to address inclusive mobility issues. Yet, the transition to their full implementation in cities is expected to face numerous challenges. While companies and governments interested in their future implementation have conducted pilots to understand better their implementation in cities, there is still a limited understanding of potential users' needs. This understanding becomes even more limited when considering vulnerable groups. To address this gap, we have developed a novel Serious Game named "A shuttle for everyone". We use it as a co-creation method to engage potential users, in this case, older adults in the Noordrand-Brussels region, Belgium. This study case contributes to the co-creation and transport literature as there is scarce research focused on developing new inclusive mobility public services. Three game sessions with older adults took place. The key identified needs are related to comfort, safety, ease of use, and accessibility. Our results confirm and complete previous automated vehicle studies. We can confirm that our Serious Game as a co-creation method has facilitated anticipatory needs identification. Understanding users' needs contribute to improving design and can help to create policy recommendations that aim for an inclusive implementation of automated vehicle mobility services.
first_indexed 2024-04-09T14:55:52Z
format Article
id doaj.art-e6b0c21422f4426f93f2c36ce2bc2aa9
institution Directory Open Access Journal
issn 1802-9876
language English
last_indexed 2024-04-09T14:55:52Z
publishDate 2023-04-01
publisher Palacký University Olomouc
record_format Article
series Transactions on Transport Sciences
spelling doaj.art-e6b0c21422f4426f93f2c36ce2bc2aa92023-05-02T06:20:42ZengPalacký University OlomoucTransactions on Transport Sciences1802-98762023-04-01141142310.5507/tots.2022.024tot-202301-0002Identification of older adults' needs as future users of autonomous shuttles: A serious game co-creation approach for inclusivenessCesar Casiano Flores0Fien Vanongeval1Thérèse Steenberghen2Spatial Application Division Leuven, KU Leuven, 3001 Heverlee, BelgiumSpatial Application Division Leuven, KU Leuven, 3001 Heverlee, BelgiumSpatial Application Division Leuven, KU Leuven, 3001 Heverlee, BelgiumAutomated vehicles are potential disrupters of the mobility system and are expected to address inclusive mobility issues. Yet, the transition to their full implementation in cities is expected to face numerous challenges. While companies and governments interested in their future implementation have conducted pilots to understand better their implementation in cities, there is still a limited understanding of potential users' needs. This understanding becomes even more limited when considering vulnerable groups. To address this gap, we have developed a novel Serious Game named "A shuttle for everyone". We use it as a co-creation method to engage potential users, in this case, older adults in the Noordrand-Brussels region, Belgium. This study case contributes to the co-creation and transport literature as there is scarce research focused on developing new inclusive mobility public services. Three game sessions with older adults took place. The key identified needs are related to comfort, safety, ease of use, and accessibility. Our results confirm and complete previous automated vehicle studies. We can confirm that our Serious Game as a co-creation method has facilitated anticipatory needs identification. Understanding users' needs contribute to improving design and can help to create policy recommendations that aim for an inclusive implementation of automated vehicle mobility services.https://tots.upol.cz/artkey/tot-202301-0002_identification-of-older-adults-needs-as-future-users-of-autonomous-shuttles-a-serious-game-co-creation-approa.phpinclusive mobilityco-creationautonomous vehiclesserious gamesolder adults
spellingShingle Cesar Casiano Flores
Fien Vanongeval
Thérèse Steenberghen
Identification of older adults' needs as future users of autonomous shuttles: A serious game co-creation approach for inclusiveness
Transactions on Transport Sciences
inclusive mobility
co-creation
autonomous vehicles
serious games
older adults
title Identification of older adults' needs as future users of autonomous shuttles: A serious game co-creation approach for inclusiveness
title_full Identification of older adults' needs as future users of autonomous shuttles: A serious game co-creation approach for inclusiveness
title_fullStr Identification of older adults' needs as future users of autonomous shuttles: A serious game co-creation approach for inclusiveness
title_full_unstemmed Identification of older adults' needs as future users of autonomous shuttles: A serious game co-creation approach for inclusiveness
title_short Identification of older adults' needs as future users of autonomous shuttles: A serious game co-creation approach for inclusiveness
title_sort identification of older adults needs as future users of autonomous shuttles a serious game co creation approach for inclusiveness
topic inclusive mobility
co-creation
autonomous vehicles
serious games
older adults
url https://tots.upol.cz/artkey/tot-202301-0002_identification-of-older-adults-needs-as-future-users-of-autonomous-shuttles-a-serious-game-co-creation-approa.php
work_keys_str_mv AT cesarcasianoflores identificationofolderadultsneedsasfutureusersofautonomousshuttlesaseriousgamecocreationapproachforinclusiveness
AT fienvanongeval identificationofolderadultsneedsasfutureusersofautonomousshuttlesaseriousgamecocreationapproachforinclusiveness
AT theresesteenberghen identificationofolderadultsneedsasfutureusersofautonomousshuttlesaseriousgamecocreationapproachforinclusiveness