Gamification in a Year 10 Latin Classroom: Ineffective ‘Edutainment’ or a Valid Pedagogical Tool?
The aim of this study is to assess the pedagogical soundness and validity of introducing an overarching gamified lesson structure to a Year 10 Latin class. Gamification can be defined simply as the process by which elements of game design (for example competition and point scoring) are incorporated...
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Format: | Article |
Language: | English |
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Cambridge University Press
2016-10-01
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Series: | The Journal of Classics Teaching |
Online Access: | https://www.cambridge.org/core/product/identifier/S2058631016000192/type/journal_article |