The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips

Incremental games merge the game's system and guise, casting the player in the role of a computer. This paper analyzes incremental games to show how the specific features of the genre cause the player to engage in machinic thinking. It begins with a brief overview of the incremental game genre....

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Main Author: Matthew Schmalzer
Format: Article
Language:English
Published: Septentrio Academic Publishing 2020-04-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6174
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author Matthew Schmalzer
author_facet Matthew Schmalzer
author_sort Matthew Schmalzer
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description Incremental games merge the game's system and guise, casting the player in the role of a computer. This paper analyzes incremental games to show how the specific features of the genre cause the player to engage in machinic thinking. It begins with a brief overview of the incremental game genre. Then shifts to an analysis of one game in particular: Frank Lantz’s Universal Paperclips (2017). Universal Paperclips puts the player in the role of an AI tasked with producing paperclips, making it a perfect example to show how the player learns to think like the machine through the overlapping roles of the player and computer, which will be elaborated through a comparison of the ways both incremental games and slot machines encourage what Natasha Dow Schüll’s (2012) calls the “machine zone” in players. The study concludes by complicating these arguments with an examination of the ways in which, despite the machinic thinking that incremental games engender, the player and computer actually withdraw from each other which makes incremental games a critique of human computer interactions and a meta-game about the construction of videogames, instead of purely a speculative ontological representation of computers.
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spelling doaj.art-e70849f8aa7f497bab8a738c0297a5bd2024-02-03T14:58:31ZengSeptentrio Academic PublishingEludamos1866-61242020-04-0110110.7557/23.6174The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal PaperclipsMatthew Schmalzer0North Carolina State UniversityIncremental games merge the game's system and guise, casting the player in the role of a computer. This paper analyzes incremental games to show how the specific features of the genre cause the player to engage in machinic thinking. It begins with a brief overview of the incremental game genre. Then shifts to an analysis of one game in particular: Frank Lantz’s Universal Paperclips (2017). Universal Paperclips puts the player in the role of an AI tasked with producing paperclips, making it a perfect example to show how the player learns to think like the machine through the overlapping roles of the player and computer, which will be elaborated through a comparison of the ways both incremental games and slot machines encourage what Natasha Dow Schüll’s (2012) calls the “machine zone” in players. The study concludes by complicating these arguments with an examination of the ways in which, despite the machinic thinking that incremental games engender, the player and computer actually withdraw from each other which makes incremental games a critique of human computer interactions and a meta-game about the construction of videogames, instead of purely a speculative ontological representation of computers. https://septentrio.uit.no/index.php/eludamos/article/view/6174
spellingShingle Matthew Schmalzer
The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips
Eludamos
title The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips
title_full The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips
title_fullStr The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips
title_full_unstemmed The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips
title_short The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz’s Universal Paperclips
title_sort ontology of incremental games thinking like the computer in frank lantz s universal paperclips
url https://septentrio.uit.no/index.php/eludamos/article/view/6174
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