«Life» in Tensor: Implementing Cellular Automata on Graphics Adapters

This paper presents an approach to the description of cellular automata using tensors. This approach allows to attract various frameworks for organizing scientific calculations on high-performance graphics adapter processors, that is, to automatically build parallel software implementations of cellu...

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Detalhes bibliográficos
Main Authors: Natalia Andreevna Shalyapina, Maxim Leolidovitch Gromov
Formato: Artigo
Idioma:English
Publicado em: Ivannikov Institute for System Programming of the Russian Academy of Sciences 2019-09-01
Colecção:Труды Института системного программирования РАН
Assuntos:
Acesso em linha:https://ispranproceedings.elpub.ru/jour/article/view/1171
Descrição
Resumo:This paper presents an approach to the description of cellular automata using tensors. This approach allows to attract various frameworks for organizing scientific calculations on high-performance graphics adapter processors, that is, to automatically build parallel software implementations of cellular automata. In our work, we use the TensorFlow framework to organize computations on NVIDIA graphics adapters. As an example cellular automaton we used Conway's Game of Life The effect of the described approach to the cellular automata implementation is estimated experimentally.
ISSN:2079-8156
2220-6426