Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”

There is a need for innovation to improve the engagement and accessibility of rehabilitation programs for children and adults with upper extremity motor impairments due to neurodevelopmental disorders, acquired brain injuries, or spinal cord injuries. For this purpose, a computer game-based telereha...

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Main Authors: Sanjay Tejraj Parmar, Anuprita Kanitkar, Nariman Sepehri, Satish Bhairannawar, Tony Szturm
Format: Article
Language:English
Published: MDPI AG 2021-08-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/21/17/5766
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author Sanjay Tejraj Parmar
Anuprita Kanitkar
Nariman Sepehri
Satish Bhairannawar
Tony Szturm
author_facet Sanjay Tejraj Parmar
Anuprita Kanitkar
Nariman Sepehri
Satish Bhairannawar
Tony Szturm
author_sort Sanjay Tejraj Parmar
collection DOAJ
description There is a need for innovation to improve the engagement and accessibility of rehabilitation programs for children and adults with upper extremity motor impairments due to neurodevelopmental disorders, acquired brain injuries, or spinal cord injuries. For this purpose, a computer game-based telerehabilitation platform (GTP) was developed to address this need. Through the application of a miniature inertial-based computer mouse and the wide variety of commercial computer games, the developed GTP can provide engaging task-specific exercises for the rehabilitation of manual dexterity (object handling and manipulation). A purpose-built repetitive task practice software (RTP) was also developed to gather event data and synchronize it with patient movements during gameplays. This provides automated monitoring and quantification of patients’ motor skills, while they practice a range of game-based exercises with their hand and/or arm. The GTP would initially be used in a supervised clinical setting followed by a transition to function at home and be monitored by clinician specialists. Clinical support for home and rural communities, with protocols that can be easily updated, will help increase accessibility to targeted and personalized solutions for patients and achieve the desired training effect.
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spelling doaj.art-e75e02eb177f456686414f1ff37e7c4f2023-11-22T11:12:01ZengMDPI AGSensors1424-82202021-08-012117576610.3390/s21175766Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”Sanjay Tejraj Parmar0Anuprita Kanitkar1Nariman Sepehri2Satish Bhairannawar3Tony Szturm4SDM College of Physiotherapy, SDM University, Dharwad 580009, Karnataka, IndiaCollege of Rehabilitation Science, University of Manitoba, Winnipeg, MB R3T 5V6, CanadaDepartment of Mechanical Engineering, Price Faculty of Engineering, University of Manitoba, Winnipeg, MB R3T 5V6, CanadaDepartment of Electronics and Communication Engineering, SDM College of Engineering and Technology, Dharwad 580009, Karnataka, IndiaCollege of Rehabilitation Science, University of Manitoba, Winnipeg, MB R3T 5V6, CanadaThere is a need for innovation to improve the engagement and accessibility of rehabilitation programs for children and adults with upper extremity motor impairments due to neurodevelopmental disorders, acquired brain injuries, or spinal cord injuries. For this purpose, a computer game-based telerehabilitation platform (GTP) was developed to address this need. Through the application of a miniature inertial-based computer mouse and the wide variety of commercial computer games, the developed GTP can provide engaging task-specific exercises for the rehabilitation of manual dexterity (object handling and manipulation). A purpose-built repetitive task practice software (RTP) was also developed to gather event data and synchronize it with patient movements during gameplays. This provides automated monitoring and quantification of patients’ motor skills, while they practice a range of game-based exercises with their hand and/or arm. The GTP would initially be used in a supervised clinical setting followed by a transition to function at home and be monitored by clinician specialists. Clinical support for home and rural communities, with protocols that can be easily updated, will help increase accessibility to targeted and personalized solutions for patients and achieve the desired training effect.https://www.mdpi.com/1424-8220/21/17/5766cerebral palsystrokemanual dexterityupper extremity rehabilitationcomputer game-based rehabilitationrepetitive task practice
spellingShingle Sanjay Tejraj Parmar
Anuprita Kanitkar
Nariman Sepehri
Satish Bhairannawar
Tony Szturm
Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”
Sensors
cerebral palsy
stroke
manual dexterity
upper extremity rehabilitation
computer game-based rehabilitation
repetitive task practice
title Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”
title_full Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”
title_fullStr Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”
title_full_unstemmed Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”
title_short Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”
title_sort computer game based telerehabilitation platform targeting manual dexterity exercise is fun you are kidding right
topic cerebral palsy
stroke
manual dexterity
upper extremity rehabilitation
computer game-based rehabilitation
repetitive task practice
url https://www.mdpi.com/1424-8220/21/17/5766
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