Summary: | Erik Champion's Critical Gaming: Interactive History and Virtual Heritage is an intriguing and rapidly moving examination of many questions – what are digital humanities, what is the importance of dissemination of research outside academe, how can we best present the cultures and practices of other societies in virtual spaces and, most importantly, what is (or what might be) the role of games and play in these endeavours? The book often flits back and forth between a number of interrelated concerns related to these core topics, and therefore this review will not seek to cover every topic the book addresses, but rather to provide a broad overview of the substantive topics, the order in which they are covered and the relationships between them, and to question some of the bolder and most noteworthy claims it puts forward
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