Review of Critical Gaming: Interactive History and Virtual Heritage by Erik Champion [book]

Erik Champion's Critical Gaming: Interactive History and Virtual Heritage is an intriguing and rapidly moving examination of many questions – what are digital humanities, what is the importance of dissemination of research outside academe, how can we best present the cultures and practices of o...

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Main Author: Mark Johnson
Format: Article
Language:English
Published: University of York 2016-02-01
Series:Internet Archaeology
Subjects:
Online Access:http://intarch.ac.uk/journal/issue40/9/johnson.html
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author Mark Johnson
author_facet Mark Johnson
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description Erik Champion's Critical Gaming: Interactive History and Virtual Heritage is an intriguing and rapidly moving examination of many questions – what are digital humanities, what is the importance of dissemination of research outside academe, how can we best present the cultures and practices of other societies in virtual spaces and, most importantly, what is (or what might be) the role of games and play in these endeavours? The book often flits back and forth between a number of interrelated concerns related to these core topics, and therefore this review will not seek to cover every topic the book addresses, but rather to provide a broad overview of the substantive topics, the order in which they are covered and the relationships between them, and to question some of the bolder and most noteworthy claims it puts forward
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spelling doaj.art-e7715bb1e12949df9944ae1dc1d1ec9c2024-03-03T04:39:32ZengUniversity of YorkInternet Archaeology1363-53872016-02-014010.11141/ia.40.9Review of Critical Gaming: Interactive History and Virtual Heritage by Erik Champion [book]Mark Johnson0University of YorkErik Champion's Critical Gaming: Interactive History and Virtual Heritage is an intriguing and rapidly moving examination of many questions – what are digital humanities, what is the importance of dissemination of research outside academe, how can we best present the cultures and practices of other societies in virtual spaces and, most importantly, what is (or what might be) the role of games and play in these endeavours? The book often flits back and forth between a number of interrelated concerns related to these core topics, and therefore this review will not seek to cover every topic the book addresses, but rather to provide a broad overview of the substantive topics, the order in which they are covered and the relationships between them, and to question some of the bolder and most noteworthy claims it puts forwardhttp://intarch.ac.uk/journal/issue40/9/johnson.htmlbookreviewgamingheritagearchaeology
spellingShingle Mark Johnson
Review of Critical Gaming: Interactive History and Virtual Heritage by Erik Champion [book]
Internet Archaeology
book
review
gaming
heritage
archaeology
title Review of Critical Gaming: Interactive History and Virtual Heritage by Erik Champion [book]
title_full Review of Critical Gaming: Interactive History and Virtual Heritage by Erik Champion [book]
title_fullStr Review of Critical Gaming: Interactive History and Virtual Heritage by Erik Champion [book]
title_full_unstemmed Review of Critical Gaming: Interactive History and Virtual Heritage by Erik Champion [book]
title_short Review of Critical Gaming: Interactive History and Virtual Heritage by Erik Champion [book]
title_sort review of critical gaming interactive history and virtual heritage by erik champion book
topic book
review
gaming
heritage
archaeology
url http://intarch.ac.uk/journal/issue40/9/johnson.html
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