Modeling Theory of Mind in Dyadic Games Using Adaptive Feedback Control

A major challenge in cognitive science and AI has been to understand how intelligent autonomous agents might acquire and predict the behavioral and mental states of other agents in the course of complex social interactions. How does such an agent model the goals, beliefs, and actions of other agents...

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Main Authors: Ismael T. Freire, Xerxes D. Arsiwalla, Jordi-Ysard Puigbò, Paul Verschure
Format: Article
Language:English
Published: MDPI AG 2023-08-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/14/8/441
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author Ismael T. Freire
Xerxes D. Arsiwalla
Jordi-Ysard Puigbò
Paul Verschure
author_facet Ismael T. Freire
Xerxes D. Arsiwalla
Jordi-Ysard Puigbò
Paul Verschure
author_sort Ismael T. Freire
collection DOAJ
description A major challenge in cognitive science and AI has been to understand how intelligent autonomous agents might acquire and predict the behavioral and mental states of other agents in the course of complex social interactions. How does such an agent model the goals, beliefs, and actions of other agents it interacts with? What are the computational principles to model a Theory of Mind (ToM)? Deep learning approaches to address these questions fall short of a better understanding of the problem. In part, this is due to the black-box nature of deep networks, wherein computational mechanisms of ToM are not readily revealed. Here, we consider alternative hypotheses seeking to model how the brain might realize a ToM. In particular, we propose embodied and situated agent models based on distributed adaptive control theory to predict the actions of other agents in five different game-theoretic tasks (Harmony Game, Hawk-Dove, Stag Hunt, Prisoner’s Dilemma, and Battle of the Exes). Our multi-layer control models implement top-down predictions from adaptive to reactive layers of control and bottom-up error feedback from reactive to adaptive layers. We test cooperative and competitive strategies among seven different agent models (cooperative, greedy, tit-for-tat, reinforcement-based, rational, predictive, and internal agents). We show that, compared to pure reinforcement-based strategies, probabilistic learning agents modeled on rational, predictive, and internal phenotypes perform better in game-theoretic metrics across tasks. The outlined autonomous multi-agent models might capture systems-level processes underlying a ToM and suggest architectural principles of ToM from a control-theoretic perspective.
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spelling doaj.art-e79f538d91ef4d61a28d9ad5493ec4472023-11-19T01:34:43ZengMDPI AGInformation2078-24892023-08-0114844110.3390/info14080441Modeling Theory of Mind in Dyadic Games Using Adaptive Feedback ControlIsmael T. Freire0Xerxes D. Arsiwalla1Jordi-Ysard Puigbò2Paul Verschure3Donders Institute for Brain, Cognition and Behaviour, Radboud University, 6525 AJ Nijmegen, The NetherlandsDepartment of Information and Communication Technologies, Universitat Pompeu Fabra, 08018 Barcelona, SpainDepartment of Information and Communication Technologies, Universitat Pompeu Fabra, 08018 Barcelona, SpainDonders Institute for Brain, Cognition and Behaviour, Radboud University, 6525 AJ Nijmegen, The NetherlandsA major challenge in cognitive science and AI has been to understand how intelligent autonomous agents might acquire and predict the behavioral and mental states of other agents in the course of complex social interactions. How does such an agent model the goals, beliefs, and actions of other agents it interacts with? What are the computational principles to model a Theory of Mind (ToM)? Deep learning approaches to address these questions fall short of a better understanding of the problem. In part, this is due to the black-box nature of deep networks, wherein computational mechanisms of ToM are not readily revealed. Here, we consider alternative hypotheses seeking to model how the brain might realize a ToM. In particular, we propose embodied and situated agent models based on distributed adaptive control theory to predict the actions of other agents in five different game-theoretic tasks (Harmony Game, Hawk-Dove, Stag Hunt, Prisoner’s Dilemma, and Battle of the Exes). Our multi-layer control models implement top-down predictions from adaptive to reactive layers of control and bottom-up error feedback from reactive to adaptive layers. We test cooperative and competitive strategies among seven different agent models (cooperative, greedy, tit-for-tat, reinforcement-based, rational, predictive, and internal agents). We show that, compared to pure reinforcement-based strategies, probabilistic learning agents modeled on rational, predictive, and internal phenotypes perform better in game-theoretic metrics across tasks. The outlined autonomous multi-agent models might capture systems-level processes underlying a ToM and suggest architectural principles of ToM from a control-theoretic perspective.https://www.mdpi.com/2078-2489/14/8/441theory of mindmulti-agent systemsgame theorycognitive architecturesreinforcement learning
spellingShingle Ismael T. Freire
Xerxes D. Arsiwalla
Jordi-Ysard Puigbò
Paul Verschure
Modeling Theory of Mind in Dyadic Games Using Adaptive Feedback Control
Information
theory of mind
multi-agent systems
game theory
cognitive architectures
reinforcement learning
title Modeling Theory of Mind in Dyadic Games Using Adaptive Feedback Control
title_full Modeling Theory of Mind in Dyadic Games Using Adaptive Feedback Control
title_fullStr Modeling Theory of Mind in Dyadic Games Using Adaptive Feedback Control
title_full_unstemmed Modeling Theory of Mind in Dyadic Games Using Adaptive Feedback Control
title_short Modeling Theory of Mind in Dyadic Games Using Adaptive Feedback Control
title_sort modeling theory of mind in dyadic games using adaptive feedback control
topic theory of mind
multi-agent systems
game theory
cognitive architectures
reinforcement learning
url https://www.mdpi.com/2078-2489/14/8/441
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