PENGARUH PERSEPSI DAN SIKAP PEMAIN TERHADAP NIAT MENGGUNAKAN MOBILE GAME MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL

Abstract: Technology Acceptance Model was developed in order to describe the relationship between user’sperceptive and their attitude toward an object. This research main purpose is to analyze the relationship between mobile game’s player’s perceptive and their attitude toward the game and finally h...

Full description

Bibliographic Details
Main Authors: Putu Adi Putra Arimbawa, Surachman Surachman, Ananda Sabil Hussein
Format: Article
Language:English
Published: Universitas Mercu Buana 2017-11-01
Series:MIX: Jurnal Ilmiah Manajemen
Subjects:
Online Access:http://publikasi.mercubuana.ac.id/index.php/Jurnal_Mix/article/view/1978
_version_ 1819149611201200128
author Putu Adi Putra Arimbawa
Surachman Surachman
Ananda Sabil Hussein
author_facet Putu Adi Putra Arimbawa
Surachman Surachman
Ananda Sabil Hussein
author_sort Putu Adi Putra Arimbawa
collection DOAJ
description Abstract: Technology Acceptance Model was developed in order to describe the relationship between user’sperceptive and their attitude toward an object. This research main purpose is to analyze the relationship between mobile game’s player’s perceptive and their attitude toward the game and finally how that relationship affect user’s intention to use newer game. The research conducted in Indonesia and using purposive sampling, we have collected data from 170 Clash of Clan players. We use Partial Least Square (PLS) as our data analysis technique. This research results are user’s perceptive (perceived usefulness and perceived ease of use) both has direct significant effect toward attitude and intention to use. In addition, direct significant effect also found between attitude and intention to use, which made attitude toward use could become mediated variable between the relationship between users’s perceptive and user’s intention to use. This research contribution is giving a good description for the importance role of user’s attitude toward product use to improve user’s intention to use the product. Keywords: TAM, User’s Perception, User’s Attitude, User’s Intention, Mobile Game
first_indexed 2024-12-22T14:04:21Z
format Article
id doaj.art-e9191cbfa0dd435bbd795930351444a5
institution Directory Open Access Journal
issn 2088-1231
2460-5328
language English
last_indexed 2024-12-22T14:04:21Z
publishDate 2017-11-01
publisher Universitas Mercu Buana
record_format Article
series MIX: Jurnal Ilmiah Manajemen
spelling doaj.art-e9191cbfa0dd435bbd795930351444a52022-12-21T18:23:21ZengUniversitas Mercu BuanaMIX: Jurnal Ilmiah Manajemen2088-12312460-53282017-11-01731526PENGARUH PERSEPSI DAN SIKAP PEMAIN TERHADAP NIAT MENGGUNAKAN MOBILE GAME MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODELPutu Adi Putra ArimbawaSurachman SurachmanAnanda Sabil HusseinAbstract: Technology Acceptance Model was developed in order to describe the relationship between user’sperceptive and their attitude toward an object. This research main purpose is to analyze the relationship between mobile game’s player’s perceptive and their attitude toward the game and finally how that relationship affect user’s intention to use newer game. The research conducted in Indonesia and using purposive sampling, we have collected data from 170 Clash of Clan players. We use Partial Least Square (PLS) as our data analysis technique. This research results are user’s perceptive (perceived usefulness and perceived ease of use) both has direct significant effect toward attitude and intention to use. In addition, direct significant effect also found between attitude and intention to use, which made attitude toward use could become mediated variable between the relationship between users’s perceptive and user’s intention to use. This research contribution is giving a good description for the importance role of user’s attitude toward product use to improve user’s intention to use the product. Keywords: TAM, User’s Perception, User’s Attitude, User’s Intention, Mobile Gamehttp://publikasi.mercubuana.ac.id/index.php/Jurnal_Mix/article/view/1978AM, User’s Perception, User’s Attitude, User’s Intention, Mobile Game
spellingShingle Putu Adi Putra Arimbawa
Surachman Surachman
Ananda Sabil Hussein
PENGARUH PERSEPSI DAN SIKAP PEMAIN TERHADAP NIAT MENGGUNAKAN MOBILE GAME MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL
MIX: Jurnal Ilmiah Manajemen
AM, User’s Perception, User’s Attitude, User’s Intention, Mobile Game
title PENGARUH PERSEPSI DAN SIKAP PEMAIN TERHADAP NIAT MENGGUNAKAN MOBILE GAME MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL
title_full PENGARUH PERSEPSI DAN SIKAP PEMAIN TERHADAP NIAT MENGGUNAKAN MOBILE GAME MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL
title_fullStr PENGARUH PERSEPSI DAN SIKAP PEMAIN TERHADAP NIAT MENGGUNAKAN MOBILE GAME MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL
title_full_unstemmed PENGARUH PERSEPSI DAN SIKAP PEMAIN TERHADAP NIAT MENGGUNAKAN MOBILE GAME MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL
title_short PENGARUH PERSEPSI DAN SIKAP PEMAIN TERHADAP NIAT MENGGUNAKAN MOBILE GAME MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL
title_sort pengaruh persepsi dan sikap pemain terhadap niat menggunakan mobile game menggunakan technology acceptance model
topic AM, User’s Perception, User’s Attitude, User’s Intention, Mobile Game
url http://publikasi.mercubuana.ac.id/index.php/Jurnal_Mix/article/view/1978
work_keys_str_mv AT putuadiputraarimbawa pengaruhpersepsidansikappemainterhadapniatmenggunakanmobilegamemenggunakantechnologyacceptancemodel
AT surachmansurachman pengaruhpersepsidansikappemainterhadapniatmenggunakanmobilegamemenggunakantechnologyacceptancemodel
AT anandasabilhussein pengaruhpersepsidansikappemainterhadapniatmenggunakanmobilegamemenggunakantechnologyacceptancemodel