Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning

In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to identify relevant player behaviours and performance patterns. The VIBOA game is a 50 hours master level serious game that supports inquiry-based learning: students adopt the role of an environmental con...

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Main Authors: Wim Westera, Rob Nadolski, Hans Hummel
Format: Article
Language:English
Published: Serious Games Society 2014-06-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/9
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author Wim Westera
Rob Nadolski
Hans Hummel
author_facet Wim Westera
Rob Nadolski
Hans Hummel
author_sort Wim Westera
collection DOAJ
description In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to identify relevant player behaviours and performance patterns. The VIBOA game is a 50 hours master level serious game that supports inquiry-based learning: students adopt the role of an environmental consultant in the (fictitious) consultancy agency VIBOA, and have to deal with complex, multi-faceted environmental problems in an academic and methodologically sound way. A sample of 118 master students played the game. We used learning analytics to extract relevant data from the logging and find meaningful patterns and relationships. We observed substantial behavioural variability across students. Correlation analysis suggest a behavioural trade that reflects the rate of “switching” between different game objects or activities. We were able to establish a model that uses switching indicators as predictors for the efficiency of learning. Also we found slight evidence that students who display increased switching behaviours need more time to complete the games.  We conclude the paper by critically evaluating our findings, making explicit the limitations of our study and making suggestions for future research that links together learning analytics and serious gaming.
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spelling doaj.art-e93afff056ca4ea6a2d74825a31001442022-12-22T00:50:37ZengSerious Games SocietyInternational Journal of Serious Games2384-87662014-06-011210.17083/ijsg.v1i2.99Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and LearningWim Westera0Rob Nadolski1Hans HummelWelten Institute, Research Center for Learning, Teaching and Technology Faculty of Psychology and Educational Sciences Open University of the Netherlands Valkenburgerweg 177 6419 AT Heerlen,The NetherlandsRob Nadolski is assistent professor in serious gaming and e-learning at the Welten Institute, Research Center for Learning, Teaching and Technology of the Open University of the NetherlandsIn this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to identify relevant player behaviours and performance patterns. The VIBOA game is a 50 hours master level serious game that supports inquiry-based learning: students adopt the role of an environmental consultant in the (fictitious) consultancy agency VIBOA, and have to deal with complex, multi-faceted environmental problems in an academic and methodologically sound way. A sample of 118 master students played the game. We used learning analytics to extract relevant data from the logging and find meaningful patterns and relationships. We observed substantial behavioural variability across students. Correlation analysis suggest a behavioural trade that reflects the rate of “switching” between different game objects or activities. We were able to establish a model that uses switching indicators as predictors for the efficiency of learning. Also we found slight evidence that students who display increased switching behaviours need more time to complete the games.  We conclude the paper by critically evaluating our findings, making explicit the limitations of our study and making suggestions for future research that links together learning analytics and serious gaming.http://journal.seriousgamessociety.org/index.php/IJSG/article/view/9Serious gaminglearning analyticsloggingbehaviourvideo
spellingShingle Wim Westera
Rob Nadolski
Hans Hummel
Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning
International Journal of Serious Games
Serious gaming
learning analytics
logging
behaviour
video
title Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning
title_full Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning
title_fullStr Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning
title_full_unstemmed Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning
title_short Serious Gaming Analytics: What Students´ Log Files Tell Us about Gaming and Learning
title_sort serious gaming analytics what students´ log files tell us about gaming and learning
topic Serious gaming
learning analytics
logging
behaviour
video
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/9
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