Multiple Types of AI and Their Performance in Video Games

In this article, we present a comparative study of Artificial Intelligence training methods, in the context of a racing video game. The algorithms Proximal Policy Policy Optimization (PPO), Generative Adversarial Imitation Learning (GAIL) and Behavioral Cloning (BC), present in the Machine Learning...

Full description

Bibliographic Details
Main Authors: Iulian PRĂJESCU, Alina Delia CĂLIN
Format: Article
Language:English
Published: Babes-Bolyai University, Cluj-Napoca 2022-07-01
Series:Studia Universitatis Babes-Bolyai: Series Informatica
Subjects:
Online Access:http://193.231.18.162/index.php/subbinformatica/article/view/1200