Multiple Types of AI and Their Performance in Video Games
In this article, we present a comparative study of Artificial Intelligence training methods, in the context of a racing video game. The algorithms Proximal Policy Policy Optimization (PPO), Generative Adversarial Imitation Learning (GAIL) and Behavioral Cloning (BC), present in the Machine Learning...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Babes-Bolyai University, Cluj-Napoca
2022-07-01
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Series: | Studia Universitatis Babes-Bolyai: Series Informatica |
Subjects: | |
Online Access: | http://193.231.18.162/index.php/subbinformatica/article/view/1200 |