On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video Games

The article focuses on the underlying structures evaluating acts of violence against different bodies in games. Taking the hunting mechanics of open-world games as its point of discussion, it looks at how game design manifests procedural arguments on the ideological aspects of animal violence. Wher...

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Bibliographic Details
Main Author: Erik van Ooijen
Format: Article
Language:English
Published: Septentrio Academic Publishing 2018-09-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6164
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author Erik van Ooijen
author_facet Erik van Ooijen
author_sort Erik van Ooijen
collection DOAJ
description The article focuses on the underlying structures evaluating acts of violence against different bodies in games. Taking the hunting mechanics of open-world games as its point of discussion, it looks at how game design manifests procedural arguments on the ideological aspects of animal violence. Whereas there are instances of explicit violence in these games, the article argues that the explicitness of such depictions serves to emphasize the “messiness” of producing animal goods, thus impeding the “carnist” ideological view of meat as pure commodity. By considering how games distinguish humans from animals, it looks at what violent acts are rendered acceptable or unacceptable, and notes distinctions between what bodies are protected by, or exempt from, moral and legal rights. Finally, the article considers how the algorithmic nature of spawning makes digital animals immune to extinction. Interestingly enough, the article nevertheless notices how a game may intentionally diverge from this logic in order to defamiliarize its established logic. Among the games discussed are Rockstar’s Red Dead Redemption (2010), and Ubisoft’s Assassin’s Creed III (2012) and Far Cry 3 (2012).
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spelling doaj.art-e9b517fdecde44af89edcc58516fc7ea2024-02-03T09:10:44ZengSeptentrio Academic PublishingEludamos1866-61242018-09-019110.7557/23.6164On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video GamesErik van Ooijen0Karlstad UniversityThe article focuses on the underlying structures evaluating acts of violence against different bodies in games. Taking the hunting mechanics of open-world games as its point of discussion, it looks at how game design manifests procedural arguments on the ideological aspects of animal violence. Whereas there are instances of explicit violence in these games, the article argues that the explicitness of such depictions serves to emphasize the “messiness” of producing animal goods, thus impeding the “carnist” ideological view of meat as pure commodity. By considering how games distinguish humans from animals, it looks at what violent acts are rendered acceptable or unacceptable, and notes distinctions between what bodies are protected by, or exempt from, moral and legal rights. Finally, the article considers how the algorithmic nature of spawning makes digital animals immune to extinction. Interestingly enough, the article nevertheless notices how a game may intentionally diverge from this logic in order to defamiliarize its established logic. Among the games discussed are Rockstar’s Red Dead Redemption (2010), and Ubisoft’s Assassin’s Creed III (2012) and Far Cry 3 (2012). https://septentrio.uit.no/index.php/eludamos/article/view/6164
spellingShingle Erik van Ooijen
On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video Games
Eludamos
title On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video Games
title_full On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video Games
title_fullStr On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video Games
title_full_unstemmed On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video Games
title_short On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video Games
title_sort on the brink of virtual extinction hunting and killing animals in open world video games
url https://septentrio.uit.no/index.php/eludamos/article/view/6164
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