On the media practice of highscoring
This article aims to demonstrate that the introduction of highscores resulted in a distinct way of playing videogames that also provides a useful figure to understand socioeconomic developments of the 1980s. Using the theoretical concept of media practice it describes how highscoring has emerged fro...
Main Author: | Clemens Reisner |
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Format: | Article |
Language: | English |
Published: |
Taylor & Francis Group
2016-12-01
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Series: | Cogent Arts & Humanities |
Subjects: | |
Online Access: | http://dx.doi.org/10.1080/23311983.2016.1210277 |
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