Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public

Advances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global p...

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Main Authors: Yongkang Xing, Zhanti Liang, Conor Fahy, Jethro Shell, Kexin Guan, Yuxi Liu, Qian Zhang
Format: Article
Language:English
Published: MDPI AG 2021-11-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/11/22/10586
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author Yongkang Xing
Zhanti Liang
Conor Fahy
Jethro Shell
Kexin Guan
Yuxi Liu
Qian Zhang
author_facet Yongkang Xing
Zhanti Liang
Conor Fahy
Jethro Shell
Kexin Guan
Yuxi Liu
Qian Zhang
author_sort Yongkang Xing
collection DOAJ
description Advances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global performance in communicating epidemic knowledge to the public. Considering the potential of VR, the research starts from analyzing how to use VR technology to improve public education in COVID-19. The research uses Virtual Storytelling Technology (VST) to promote enthusiasm in user participation. A Plot-based VR education system is proposed in order to provide an immersive, explorative, educational experiences. The system includes three primary modules: the Tutorial Module, the Preparation Module, and the Investigation Module. To remove any potential confusion in the user, the research aims to avoid extremely complicated medical professional content and uses interactive, entertainment methods to improve user participation. In order to evaluate the performance efficiency of the system, we conducted performance evaluations and a user study with 80 participants. Compared with traditional education, the experimental results show that the VR education system can used as an effective educational tool for epidemic (COVID-19) fundamental knowledge. The VR technology can assist government agencies and public organizations to increase public understanding of the spread the epidemic (COVID-19).
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spelling doaj.art-ea2d63b848bb464794ff964cf5ca56822023-11-22T22:15:59ZengMDPI AGApplied Sciences2076-34172021-11-0111221058610.3390/app112210586Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to PublicYongkang Xing0Zhanti Liang1Conor Fahy2Jethro Shell3Kexin Guan4Yuxi Liu5Qian Zhang6Center of Experimental Teaching, Guangdong University of Finance, Guangzhou 510521, ChinaDepartment of Art Design & Creative Industry, Nanfang College, Guangzhou 510970, ChinaInstitute of Artificial Intelligence, De Montfort University, Leicester LE1 9BH, UKInstitute of Artificial Intelligence, De Montfort University, Leicester LE1 9BH, UKCanway Technology Consult Co., Ltd., Guangzhou 510630, ChinaSchool of Internet Finance and Information Engineering, Guangdong University of Finance, Guangzhou 510521, ChinaDepartment of Art Design & Creative Industry, Nanfang College, Guangzhou 510970, ChinaAdvances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global performance in communicating epidemic knowledge to the public. Considering the potential of VR, the research starts from analyzing how to use VR technology to improve public education in COVID-19. The research uses Virtual Storytelling Technology (VST) to promote enthusiasm in user participation. A Plot-based VR education system is proposed in order to provide an immersive, explorative, educational experiences. The system includes three primary modules: the Tutorial Module, the Preparation Module, and the Investigation Module. To remove any potential confusion in the user, the research aims to avoid extremely complicated medical professional content and uses interactive, entertainment methods to improve user participation. In order to evaluate the performance efficiency of the system, we conducted performance evaluations and a user study with 80 participants. Compared with traditional education, the experimental results show that the VR education system can used as an effective educational tool for epidemic (COVID-19) fundamental knowledge. The VR technology can assist government agencies and public organizations to increase public understanding of the spread the epidemic (COVID-19).https://www.mdpi.com/2076-3417/11/22/10586virtual realityCOVID-19educationinteractive designstorylineuser interface
spellingShingle Yongkang Xing
Zhanti Liang
Conor Fahy
Jethro Shell
Kexin Guan
Yuxi Liu
Qian Zhang
Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
Applied Sciences
virtual reality
COVID-19
education
interactive design
storyline
user interface
title Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
title_full Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
title_fullStr Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
title_full_unstemmed Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
title_short Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public
title_sort virtual reality research design virtual education system for epidemic covid 19 knowledge to public
topic virtual reality
COVID-19
education
interactive design
storyline
user interface
url https://www.mdpi.com/2076-3417/11/22/10586
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