User Experience Adaptation of Complex Game Interface for User Behaviour Modeling Using RNN

In a video game review, the main focus is the narratives, characters, graphics, and mechanics in the gameplay. Some recent research mentions the user interface only when it comes into light as a creative platform for simple interactive narratives from a technical point of view; this narrative is mai...

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Main Authors: Fatima Isiaka, Zainab Adamu, Muhammad A. Adamu
Format: Article
Language:English
Published: Tsinghua University Press 2022-12-01
Series:International Journal of Crowd Science
Subjects:
Online Access:https://www.sciopen.com/article/10.26599/IJCS.2022.9100021
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author Fatima Isiaka
Zainab Adamu
Muhammad A. Adamu
author_facet Fatima Isiaka
Zainab Adamu
Muhammad A. Adamu
author_sort Fatima Isiaka
collection DOAJ
description In a video game review, the main focus is the narratives, characters, graphics, and mechanics in the gameplay. Some recent research mentions the user interface only when it comes into light as a creative platform for simple interactive narratives from a technical point of view; this narrative is mainly a software tool that requires traditionally modernized inputs from the user. The user needs to interact with the navigational controls or menus in order to start a basic game play. A complex game interface as stimulus is generally considered as having a feeling of immersion that allows for visual tracking of user behavioural patterns and use it to predict the next strategy of the user using robust computational models. A number of users have limited sensory perception in a gameplay and hence rely on complex game stimulus and an adaptive model is paramount when considering behavioural expectations that place the user in a digital environment with more expressive perceptions. We developed a custom based eye tracking and 3D object detection algorithm which was utilised by recruiting users to interact with visual 3D objects and trace their eye movement behaviour to generated data. We then applied the use of recurrent neural network (RNN) for direct tracing of user behavioural activities in a sequential manner to predict their behaviour for interface adaptation. Result indicates that redundant user attributes are flexible and flawless for identifying predicted response of the user in a controlled environment. This would lead to prototypical representation of user behavioural analytics as an embedded platform in the confined digital environment. One of the limitations of the project is its inability to basically specify the 3D gaze point at the inner boundaries of the visual field. Data visualisation is strictly based on combined object flow detection. The originality of the work is its ability to redefine fixation point to a rendered cascaded 3D gaze point and space-defined saccade which is indicated by the distance between one gaze points to the other. The 3D gaze point would be well suited for fixation generalisation on 3D as well as on 2D digital oriented environment.
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spelling doaj.art-ea4fe0b9bb05458e8b0e4375a3229dd62022-12-22T04:22:56ZengTsinghua University PressInternational Journal of Crowd Science2398-72942022-12-016415916610.26599/IJCS.2022.9100021User Experience Adaptation of Complex Game Interface for User Behaviour Modeling Using RNNFatima Isiaka0Zainab Adamu1Muhammad A. Adamu2Department of Computer Science, Nasarawa State University, Keffi, PMB 1022, NigeriaDepartment of Computer Science, Ahmadu Bello University (ABU), Zaria, NigeriaDepartment of Electrical Electronics, Federal University of Technology, Minna, NigeriaIn a video game review, the main focus is the narratives, characters, graphics, and mechanics in the gameplay. Some recent research mentions the user interface only when it comes into light as a creative platform for simple interactive narratives from a technical point of view; this narrative is mainly a software tool that requires traditionally modernized inputs from the user. The user needs to interact with the navigational controls or menus in order to start a basic game play. A complex game interface as stimulus is generally considered as having a feeling of immersion that allows for visual tracking of user behavioural patterns and use it to predict the next strategy of the user using robust computational models. A number of users have limited sensory perception in a gameplay and hence rely on complex game stimulus and an adaptive model is paramount when considering behavioural expectations that place the user in a digital environment with more expressive perceptions. We developed a custom based eye tracking and 3D object detection algorithm which was utilised by recruiting users to interact with visual 3D objects and trace their eye movement behaviour to generated data. We then applied the use of recurrent neural network (RNN) for direct tracing of user behavioural activities in a sequential manner to predict their behaviour for interface adaptation. Result indicates that redundant user attributes are flexible and flawless for identifying predicted response of the user in a controlled environment. This would lead to prototypical representation of user behavioural analytics as an embedded platform in the confined digital environment. One of the limitations of the project is its inability to basically specify the 3D gaze point at the inner boundaries of the visual field. Data visualisation is strictly based on combined object flow detection. The originality of the work is its ability to redefine fixation point to a rendered cascaded 3D gaze point and space-defined saccade which is indicated by the distance between one gaze points to the other. The 3D gaze point would be well suited for fixation generalisation on 3D as well as on 2D digital oriented environment.https://www.sciopen.com/article/10.26599/IJCS.2022.91000213d object detectionrecurrent neural networkuser behaviourembedded platformeye trackingcomplex games’ interfaceuser interphase (ui) design
spellingShingle Fatima Isiaka
Zainab Adamu
Muhammad A. Adamu
User Experience Adaptation of Complex Game Interface for User Behaviour Modeling Using RNN
International Journal of Crowd Science
3d object detection
recurrent neural network
user behaviour
embedded platform
eye tracking
complex games’ interface
user interphase (ui) design
title User Experience Adaptation of Complex Game Interface for User Behaviour Modeling Using RNN
title_full User Experience Adaptation of Complex Game Interface for User Behaviour Modeling Using RNN
title_fullStr User Experience Adaptation of Complex Game Interface for User Behaviour Modeling Using RNN
title_full_unstemmed User Experience Adaptation of Complex Game Interface for User Behaviour Modeling Using RNN
title_short User Experience Adaptation of Complex Game Interface for User Behaviour Modeling Using RNN
title_sort user experience adaptation of complex game interface for user behaviour modeling using rnn
topic 3d object detection
recurrent neural network
user behaviour
embedded platform
eye tracking
complex games’ interface
user interphase (ui) design
url https://www.sciopen.com/article/10.26599/IJCS.2022.9100021
work_keys_str_mv AT fatimaisiaka userexperienceadaptationofcomplexgameinterfaceforuserbehaviourmodelingusingrnn
AT zainabadamu userexperienceadaptationofcomplexgameinterfaceforuserbehaviourmodelingusingrnn
AT muhammadaadamu userexperienceadaptationofcomplexgameinterfaceforuserbehaviourmodelingusingrnn