Book Review of Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space

Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space is a handbook for launching quest-based learning activities in the elementary classroom. The work collates resources that support content area learning and multi-modal literacy. Students are centere...

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Bibliographic Details
Main Author: Sheila Marie Noonen
Format: Article
Language:English
Published: University of Arizona Libraries 2023-07-01
Series:Issues and Trends in Learning Technologies
Subjects:
Online Access:http://journals.librarypublishing.arizona.edu/itlt/article/id/5376/
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author Sheila Marie Noonen
author_facet Sheila Marie Noonen
author_sort Sheila Marie Noonen
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description Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space is a handbook for launching quest-based learning activities in the elementary classroom. The work collates resources that support content area learning and multi-modal literacy. Students are centered in the learning activities as creators and players, thus making learning an active and engaging experience. Each unit articulates the learning standards, lesson objectives, and evaluation methods, effectively serving as a paradigm of best practices in teaching. This resource is complemented by an online resource hub for each unit of study, which includes a supplementary website, videos, and printable lesson plans.
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spelling doaj.art-ea85f4d98a6144ffb8344828c81eea8d2023-11-01T23:15:23ZengUniversity of Arizona LibrariesIssues and Trends in Learning Technologies2693-09002023-07-0111110.2458/itlt.5376Book Review of Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and SpaceSheila Marie Noonen0English, International School of Los AngelesDisciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space is a handbook for launching quest-based learning activities in the elementary classroom. The work collates resources that support content area learning and multi-modal literacy. Students are centered in the learning activities as creators and players, thus making learning an active and engaging experience. Each unit articulates the learning standards, lesson objectives, and evaluation methods, effectively serving as a paradigm of best practices in teaching. This resource is complemented by an online resource hub for each unit of study, which includes a supplementary website, videos, and printable lesson plans.http://journals.librarypublishing.arizona.edu/itlt/article/id/5376/gamified learningDisciplinary literacyengaged learningquest-based learning
spellingShingle Sheila Marie Noonen
Book Review of Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space
Issues and Trends in Learning Technologies
gamified learning
Disciplinary literacy
engaged learning
quest-based learning
title Book Review of Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space
title_full Book Review of Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space
title_fullStr Book Review of Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space
title_full_unstemmed Book Review of Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space
title_short Book Review of Disciplinary Literacy and Gamified Learning in Elementary Classrooms: Questing Through Time and Space
title_sort book review of disciplinary literacy and gamified learning in elementary classrooms questing through time and space
topic gamified learning
Disciplinary literacy
engaged learning
quest-based learning
url http://journals.librarypublishing.arizona.edu/itlt/article/id/5376/
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