Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation

Recently, virtual reality (VR) has become popular for a variety of applications, such as manufacturing and entertainment. In this study, considering that a driver’s head moves according to the motion of turning the steering wheel, we explored the effectiveness of head movement as a means for steerin...

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Main Authors: Yoshiaki Saito, Kazumasa Kawashima, Masahito Hirakawa
Format: Article
Language:English
Published: MDPI AG 2020-10-01
Series:Symmetry
Subjects:
Online Access:https://www.mdpi.com/2073-8994/12/10/1645
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author Yoshiaki Saito
Kazumasa Kawashima
Masahito Hirakawa
author_facet Yoshiaki Saito
Kazumasa Kawashima
Masahito Hirakawa
author_sort Yoshiaki Saito
collection DOAJ
description Recently, virtual reality (VR) has become popular for a variety of applications, such as manufacturing and entertainment. In this study, considering that a driver’s head moves according to the motion of turning the steering wheel, we explored the effectiveness of head movement as a means for steering a vehicle in a virtual reality driving simulation. First, we analyzed the motion axes that are effective for control and found that the x (horizontal) direction, yaw rotation, and roll rotation are potential candidates. Through the implementation of a simulator, which allows participants to steer the vehicle by means of head movement, it was found that the <i>x</i>-axis movement was the most reliable as it reduced VR sickness while guaranteeing better usability and realistic motion. Human–machine interaction can become conceived of as symmetrical in the sense that if a machine is truly easy for humans to handle, it means that they can get the best out of it.
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spelling doaj.art-eac0ae7d3ba04cc08c18b0eb821068b92023-11-20T16:18:02ZengMDPI AGSymmetry2073-89942020-10-011210164510.3390/sym12101645Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving SimulationYoshiaki Saito0Kazumasa Kawashima1Masahito Hirakawa2Electronic Functions and System Engineering, Interdisciplinary Graduate School of Science and Engineering, Shimane University, 1060 Nishikawatsu-cho, Matsue-shi, Shimane 690-8504, JapanMajor in Science and Engineering, Graduate School of Natural Science and Technology, Shimane University, 1060 Nishikawatsu-cho, Matsue-shi, Shimane 690-8504, JapanMajor in Science and Engineering, Graduate School of Natural Science and Technology, Shimane University, 1060 Nishikawatsu-cho, Matsue-shi, Shimane 690-8504, JapanRecently, virtual reality (VR) has become popular for a variety of applications, such as manufacturing and entertainment. In this study, considering that a driver’s head moves according to the motion of turning the steering wheel, we explored the effectiveness of head movement as a means for steering a vehicle in a virtual reality driving simulation. First, we analyzed the motion axes that are effective for control and found that the x (horizontal) direction, yaw rotation, and roll rotation are potential candidates. Through the implementation of a simulator, which allows participants to steer the vehicle by means of head movement, it was found that the <i>x</i>-axis movement was the most reliable as it reduced VR sickness while guaranteeing better usability and realistic motion. Human–machine interaction can become conceived of as symmetrical in the sense that if a machine is truly easy for humans to handle, it means that they can get the best out of it.https://www.mdpi.com/2073-8994/12/10/1645virtual realityhead mounted displayhead motioninterfacedriving simulatorsymmetry in interaction
spellingShingle Yoshiaki Saito
Kazumasa Kawashima
Masahito Hirakawa
Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation
Symmetry
virtual reality
head mounted display
head motion
interface
driving simulator
symmetry in interaction
title Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation
title_full Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation
title_fullStr Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation
title_full_unstemmed Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation
title_short Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation
title_sort effectiveness of a head movement interface for steering a vehicle in a virtual reality driving simulation
topic virtual reality
head mounted display
head motion
interface
driving simulator
symmetry in interaction
url https://www.mdpi.com/2073-8994/12/10/1645
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AT masahitohirakawa effectivenessofaheadmovementinterfaceforsteeringavehicleinavirtualrealitydrivingsimulation