Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation
Recently, virtual reality (VR) has become popular for a variety of applications, such as manufacturing and entertainment. In this study, considering that a driver’s head moves according to the motion of turning the steering wheel, we explored the effectiveness of head movement as a means for steerin...
Main Authors: | , , |
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Format: | Article |
Language: | English |
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MDPI AG
2020-10-01
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Series: | Symmetry |
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Online Access: | https://www.mdpi.com/2073-8994/12/10/1645 |
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author | Yoshiaki Saito Kazumasa Kawashima Masahito Hirakawa |
author_facet | Yoshiaki Saito Kazumasa Kawashima Masahito Hirakawa |
author_sort | Yoshiaki Saito |
collection | DOAJ |
description | Recently, virtual reality (VR) has become popular for a variety of applications, such as manufacturing and entertainment. In this study, considering that a driver’s head moves according to the motion of turning the steering wheel, we explored the effectiveness of head movement as a means for steering a vehicle in a virtual reality driving simulation. First, we analyzed the motion axes that are effective for control and found that the x (horizontal) direction, yaw rotation, and roll rotation are potential candidates. Through the implementation of a simulator, which allows participants to steer the vehicle by means of head movement, it was found that the <i>x</i>-axis movement was the most reliable as it reduced VR sickness while guaranteeing better usability and realistic motion. Human–machine interaction can become conceived of as symmetrical in the sense that if a machine is truly easy for humans to handle, it means that they can get the best out of it. |
first_indexed | 2024-03-10T15:48:17Z |
format | Article |
id | doaj.art-eac0ae7d3ba04cc08c18b0eb821068b9 |
institution | Directory Open Access Journal |
issn | 2073-8994 |
language | English |
last_indexed | 2024-03-10T15:48:17Z |
publishDate | 2020-10-01 |
publisher | MDPI AG |
record_format | Article |
series | Symmetry |
spelling | doaj.art-eac0ae7d3ba04cc08c18b0eb821068b92023-11-20T16:18:02ZengMDPI AGSymmetry2073-89942020-10-011210164510.3390/sym12101645Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving SimulationYoshiaki Saito0Kazumasa Kawashima1Masahito Hirakawa2Electronic Functions and System Engineering, Interdisciplinary Graduate School of Science and Engineering, Shimane University, 1060 Nishikawatsu-cho, Matsue-shi, Shimane 690-8504, JapanMajor in Science and Engineering, Graduate School of Natural Science and Technology, Shimane University, 1060 Nishikawatsu-cho, Matsue-shi, Shimane 690-8504, JapanMajor in Science and Engineering, Graduate School of Natural Science and Technology, Shimane University, 1060 Nishikawatsu-cho, Matsue-shi, Shimane 690-8504, JapanRecently, virtual reality (VR) has become popular for a variety of applications, such as manufacturing and entertainment. In this study, considering that a driver’s head moves according to the motion of turning the steering wheel, we explored the effectiveness of head movement as a means for steering a vehicle in a virtual reality driving simulation. First, we analyzed the motion axes that are effective for control and found that the x (horizontal) direction, yaw rotation, and roll rotation are potential candidates. Through the implementation of a simulator, which allows participants to steer the vehicle by means of head movement, it was found that the <i>x</i>-axis movement was the most reliable as it reduced VR sickness while guaranteeing better usability and realistic motion. Human–machine interaction can become conceived of as symmetrical in the sense that if a machine is truly easy for humans to handle, it means that they can get the best out of it.https://www.mdpi.com/2073-8994/12/10/1645virtual realityhead mounted displayhead motioninterfacedriving simulatorsymmetry in interaction |
spellingShingle | Yoshiaki Saito Kazumasa Kawashima Masahito Hirakawa Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation Symmetry virtual reality head mounted display head motion interface driving simulator symmetry in interaction |
title | Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation |
title_full | Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation |
title_fullStr | Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation |
title_full_unstemmed | Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation |
title_short | Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation |
title_sort | effectiveness of a head movement interface for steering a vehicle in a virtual reality driving simulation |
topic | virtual reality head mounted display head motion interface driving simulator symmetry in interaction |
url | https://www.mdpi.com/2073-8994/12/10/1645 |
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