Use of Haptics to Promote Learning Outcomes in Serious Games

Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we address this by investigating the use of haptics to promote learning outcomes in serious games. By analyzing how w...

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Main Authors: Bob-Antoine J. Menelas, Rabah Syphax Benaoudia
Format: Article
Language:English
Published: MDPI AG 2017-12-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/1/4/31
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author Bob-Antoine J. Menelas
Rabah Syphax Benaoudia
author_facet Bob-Antoine J. Menelas
Rabah Syphax Benaoudia
author_sort Bob-Antoine J. Menelas
collection DOAJ
description Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we address this by investigating the use of haptics to promote learning outcomes in serious games. By analyzing how we learn, we proposed a model that identifies three learning outcomes: (1) engage the user with the content of the game, (2) develop technical skills, and (3) develop cognitive skills. For each learning skill, we show how haptic interactions may be exploited. We also show that the proposed model may be used to describe and to evaluate existing methods. It may also help in the designing of new methods that take advantage of haptics to promote learning outcomes.
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spelling doaj.art-eb0d59b5b66845529d52823b0c0a88902022-12-22T01:37:51ZengMDPI AGMultimodal Technologies and Interaction2414-40882017-12-01143110.3390/mti1040031mti1040031Use of Haptics to Promote Learning Outcomes in Serious GamesBob-Antoine J. Menelas0Rabah Syphax Benaoudia1Department of Mathematics and Computer Science, University of Quebec at Chicoutimi, 555, blv de l Université, Chicoutimi, QC G7H 2B1, CanadaDepartment of Mathematics and Computer Science, University of Quebec at Chicoutimi, 555, blv de l Université, Chicoutimi, QC G7H 2B1, CanadaIntegration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we address this by investigating the use of haptics to promote learning outcomes in serious games. By analyzing how we learn, we proposed a model that identifies three learning outcomes: (1) engage the user with the content of the game, (2) develop technical skills, and (3) develop cognitive skills. For each learning skill, we show how haptic interactions may be exploited. We also show that the proposed model may be used to describe and to evaluate existing methods. It may also help in the designing of new methods that take advantage of haptics to promote learning outcomes.https://www.mdpi.com/2414-4088/1/4/31hapticsinteractionserious gamevirtual realitylearning
spellingShingle Bob-Antoine J. Menelas
Rabah Syphax Benaoudia
Use of Haptics to Promote Learning Outcomes in Serious Games
Multimodal Technologies and Interaction
haptics
interaction
serious game
virtual reality
learning
title Use of Haptics to Promote Learning Outcomes in Serious Games
title_full Use of Haptics to Promote Learning Outcomes in Serious Games
title_fullStr Use of Haptics to Promote Learning Outcomes in Serious Games
title_full_unstemmed Use of Haptics to Promote Learning Outcomes in Serious Games
title_short Use of Haptics to Promote Learning Outcomes in Serious Games
title_sort use of haptics to promote learning outcomes in serious games
topic haptics
interaction
serious game
virtual reality
learning
url https://www.mdpi.com/2414-4088/1/4/31
work_keys_str_mv AT bobantoinejmenelas useofhapticstopromotelearningoutcomesinseriousgames
AT rabahsyphaxbenaoudia useofhapticstopromotelearningoutcomesinseriousgames