Motor Program Transformation of Throwing Dart from the Third-Person Perspective
The perspective of perceiving one’s action affects its speed and accuracy. In the present study, we investigated the change in accuracy and kinematics when subjects throw darts from the first-person perspective and the third-person perspective with varying angles of view. To model the thir...
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MDPI AG
2020-01-01
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author | Alexey Tumialis Alexey Smirnov Kirill Fadeev Tatiana Alikovskaia Pavel Khoroshikh Alexander Sergievich Kirill Golokhvast |
author_facet | Alexey Tumialis Alexey Smirnov Kirill Fadeev Tatiana Alikovskaia Pavel Khoroshikh Alexander Sergievich Kirill Golokhvast |
author_sort | Alexey Tumialis |
collection | DOAJ |
description | The perspective of perceiving one’s action affects its speed and accuracy. In the present study, we investigated the change in accuracy and kinematics when subjects throw darts from the first-person perspective and the third-person perspective with varying angles of view. To model the third-person perspective, subjects were looking at themselves as well as the scene through the virtual reality head-mounted display (VR HMD). The scene was supplied by a video feed from the camera located to the up and 0, 20 and 40 degrees to the right behind the subjects. The 28 subjects wore a motion capture suit to register their right hand displacement, velocity and acceleration, as well as torso rotation during the dart throws. The results indicated that mean accuracy shifted in opposite direction with the changes of camera location in vertical axis and in congruent direction in horizontal axis. Kinematic data revealed a smaller angle of torso rotation to the left in all third-person perspective conditions before and during the throw. The amplitude, speed and acceleration in third-person condition were lower compared to the first-person view condition, before the peak velocity of the hand in the direction toward the target and after the peak velocity in lowering the hand. Moreover, the hand movement angle was smaller in the third-person perspective conditions with 20 and 40 angle of view, compared with the first-person perspective condition just preceding the time of peak velocity, and the difference between conditions predicted the changes in mean accuracy of the throws. Thus, the results of this study revealed that subject’s localization contributed to the transformation of the motor program. |
first_indexed | 2024-12-20T01:35:43Z |
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institution | Directory Open Access Journal |
issn | 2076-3425 |
language | English |
last_indexed | 2024-12-20T01:35:43Z |
publishDate | 2020-01-01 |
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spelling | doaj.art-eb1629b68ada404abc24fc1cae863d692022-12-21T19:58:01ZengMDPI AGBrain Sciences2076-34252020-01-011015510.3390/brainsci10010055brainsci10010055Motor Program Transformation of Throwing Dart from the Third-Person PerspectiveAlexey Tumialis0Alexey Smirnov1Kirill Fadeev2Tatiana Alikovskaia3Pavel Khoroshikh4Alexander Sergievich5Kirill Golokhvast6NTI Center for Neurotechnology and VR/AR Technologies, Far Eastern Federal University, Vladivostok 690922, RussiaNTI Center for Neurotechnology and VR/AR Technologies, Far Eastern Federal University, Vladivostok 690922, RussiaNTI Center for Neurotechnology and VR/AR Technologies, Far Eastern Federal University, Vladivostok 690922, RussiaFar Eastern Scientific Center of Russian Academy of Education, Far Eastern Federal University, Vladivostok 690922, RussiaFar Eastern Scientific Center of Russian Academy of Education, Far Eastern Federal University, Vladivostok 690922, RussiaFar Eastern Scientific Center of Russian Academy of Education, Far Eastern Federal University, Vladivostok 690922, RussiaFar Eastern Scientific Center of Russian Academy of Education, Far Eastern Federal University, Vladivostok 690922, RussiaThe perspective of perceiving one’s action affects its speed and accuracy. In the present study, we investigated the change in accuracy and kinematics when subjects throw darts from the first-person perspective and the third-person perspective with varying angles of view. To model the third-person perspective, subjects were looking at themselves as well as the scene through the virtual reality head-mounted display (VR HMD). The scene was supplied by a video feed from the camera located to the up and 0, 20 and 40 degrees to the right behind the subjects. The 28 subjects wore a motion capture suit to register their right hand displacement, velocity and acceleration, as well as torso rotation during the dart throws. The results indicated that mean accuracy shifted in opposite direction with the changes of camera location in vertical axis and in congruent direction in horizontal axis. Kinematic data revealed a smaller angle of torso rotation to the left in all third-person perspective conditions before and during the throw. The amplitude, speed and acceleration in third-person condition were lower compared to the first-person view condition, before the peak velocity of the hand in the direction toward the target and after the peak velocity in lowering the hand. Moreover, the hand movement angle was smaller in the third-person perspective conditions with 20 and 40 angle of view, compared with the first-person perspective condition just preceding the time of peak velocity, and the difference between conditions predicted the changes in mean accuracy of the throws. Thus, the results of this study revealed that subject’s localization contributed to the transformation of the motor program.https://www.mdpi.com/2076-3425/10/1/55body schemadartskinematicmotor programthird-person perspective |
spellingShingle | Alexey Tumialis Alexey Smirnov Kirill Fadeev Tatiana Alikovskaia Pavel Khoroshikh Alexander Sergievich Kirill Golokhvast Motor Program Transformation of Throwing Dart from the Third-Person Perspective Brain Sciences body schema darts kinematic motor program third-person perspective |
title | Motor Program Transformation of Throwing Dart from the Third-Person Perspective |
title_full | Motor Program Transformation of Throwing Dart from the Third-Person Perspective |
title_fullStr | Motor Program Transformation of Throwing Dart from the Third-Person Perspective |
title_full_unstemmed | Motor Program Transformation of Throwing Dart from the Third-Person Perspective |
title_short | Motor Program Transformation of Throwing Dart from the Third-Person Perspective |
title_sort | motor program transformation of throwing dart from the third person perspective |
topic | body schema darts kinematic motor program third-person perspective |
url | https://www.mdpi.com/2076-3425/10/1/55 |
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