Student Acceptance of Using Augmented Reality Applications for Learning in Pharmacy: A Pilot Study
Creating engaging learning experiences that are easy to use and support the different learning requirements of university students is challenging. However, improvements in simulation technologies, such as augmented reality (AR) and virtual reality (VR), are making such changes possible. The aim of t...
Main Authors: | Saad Salem, Joyce Cooper, Jennifer Schneider, Hayley Croft, Irene Munro |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2020-07-01
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Series: | Pharmacy |
Subjects: | |
Online Access: | https://www.mdpi.com/2226-4787/8/3/122 |
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