Perceived time pressure and the Iowa Gambling Task

The purpose of the present study was to investigate the effect of perceived time pressure on a learning-based task called the Iowa Gambling Task (IGT). One hundred and sixty-three participants were randomly assigned to one of two groups. The experimental group was informed that the time allotted was...

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Main Authors: Michael A. DeDonno, Heath A. Demaree
Format: Article
Language:English
Published: Cambridge University Press 2008-12-01
Series:Judgment and Decision Making
Subjects:
Online Access:https://www.cambridge.org/core/product/identifier/S1930297500001583/type/journal_article
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author Michael A. DeDonno
Heath A. Demaree
author_facet Michael A. DeDonno
Heath A. Demaree
author_sort Michael A. DeDonno
collection DOAJ
description The purpose of the present study was to investigate the effect of perceived time pressure on a learning-based task called the Iowa Gambling Task (IGT). One hundred and sixty-three participants were randomly assigned to one of two groups. The experimental group was informed that the time allotted was typically insufficient to learn and successfully complete the task. The control group was informed that the time allotted was typically sufficient to learn and successfully complete the task. Both groups completed the IGT and performance was recorded. The major finding was that participants who were advised that the amount of time allotted was typically insufficient to complete the task performed significantly worse than those who were advised that time was typically sufficient to complete the task.
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spelling doaj.art-ec76b3ceee09428ca1071a7c55a2972d2023-09-03T09:20:22ZengCambridge University PressJudgment and Decision Making1930-29752008-12-01363664010.1017/S1930297500001583Perceived time pressure and the Iowa Gambling TaskMichael A. DeDonno0Heath A. Demaree1Department of Psychology, Case Western Reserve UniversityDepartment of Psychology, Case Western Reserve UniversityThe purpose of the present study was to investigate the effect of perceived time pressure on a learning-based task called the Iowa Gambling Task (IGT). One hundred and sixty-three participants were randomly assigned to one of two groups. The experimental group was informed that the time allotted was typically insufficient to learn and successfully complete the task. The control group was informed that the time allotted was typically sufficient to learn and successfully complete the task. Both groups completed the IGT and performance was recorded. The major finding was that participants who were advised that the amount of time allotted was typically insufficient to complete the task performed significantly worse than those who were advised that time was typically sufficient to complete the task.https://www.cambridge.org/core/product/identifier/S1930297500001583/type/journal_articleIowa Gambling Taskdecision makingtime pressure
spellingShingle Michael A. DeDonno
Heath A. Demaree
Perceived time pressure and the Iowa Gambling Task
Judgment and Decision Making
Iowa Gambling Task
decision making
time pressure
title Perceived time pressure and the Iowa Gambling Task
title_full Perceived time pressure and the Iowa Gambling Task
title_fullStr Perceived time pressure and the Iowa Gambling Task
title_full_unstemmed Perceived time pressure and the Iowa Gambling Task
title_short Perceived time pressure and the Iowa Gambling Task
title_sort perceived time pressure and the iowa gambling task
topic Iowa Gambling Task
decision making
time pressure
url https://www.cambridge.org/core/product/identifier/S1930297500001583/type/journal_article
work_keys_str_mv AT michaeladedonno perceivedtimepressureandtheiowagamblingtask
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