Perceived time pressure and the Iowa Gambling Task
The purpose of the present study was to investigate the effect of perceived time pressure on a learning-based task called the Iowa Gambling Task (IGT). One hundred and sixty-three participants were randomly assigned to one of two groups. The experimental group was informed that the time allotted was...
Main Authors: | Michael A. DeDonno, Heath A. Demaree |
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Format: | Article |
Language: | English |
Published: |
Cambridge University Press
2008-12-01
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Series: | Judgment and Decision Making |
Subjects: | |
Online Access: | https://www.cambridge.org/core/product/identifier/S1930297500001583/type/journal_article |
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