Perceived time pressure and the Iowa Gambling Task

The purpose of the present study was to investigate the effect of perceived time pressure on a learning-based task called the Iowa Gambling Task (IGT). One hundred and sixty-three participants were randomly assigned to one of two groups. The experimental group was informed that the time allotted was...

Täydet tiedot

Bibliografiset tiedot
Päätekijät: Michael A. DeDonno, Heath A. Demaree
Aineistotyyppi: Artikkeli
Kieli:English
Julkaistu: Cambridge University Press 2008-12-01
Sarja:Judgment and Decision Making
Aiheet:
Linkit:https://www.cambridge.org/core/product/identifier/S1930297500001583/type/journal_article