Définitions de la critique de jeu vidéo par les universitaires : un aperçu
This article asks a relatively naïve question: how can we build a coherent corpus of video game critics to analyze their formal components? We first present some journalistic texts related to Super Castlevania IV (in printed specialized press and websites). The variety of texts we encountered on thi...
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Format: | Article |
Language: | fra |
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Laboratoire Experice
2023-12-01
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Series: | Sciences du Jeu |
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Online Access: | http://journals.openedition.org/sdj/5734 |
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author | Francis Lavigne |
author_facet | Francis Lavigne |
author_sort | Francis Lavigne |
collection | DOAJ |
description | This article asks a relatively naïve question: how can we build a coherent corpus of video game critics to analyze their formal components? We first present some journalistic texts related to Super Castlevania IV (in printed specialized press and websites). The variety of texts we encountered on this game showcases the identification problem relative to video game criticism. To help us circumscribe video game criticism (in regard to the other journalistic texts), we did a review of academic texts. More specifically, we selected articles and books that study video game reviews, tests, or critics. After this review, we suggest a model which could help us define the frontiers of critics. |
first_indexed | 2024-03-08T15:39:14Z |
format | Article |
id | doaj.art-ecb52adbb060441da7b325eddc58e4f0 |
institution | Directory Open Access Journal |
issn | 2269-2657 |
language | fra |
last_indexed | 2024-03-08T15:39:14Z |
publishDate | 2023-12-01 |
publisher | Laboratoire Experice |
record_format | Article |
series | Sciences du Jeu |
spelling | doaj.art-ecb52adbb060441da7b325eddc58e4f02024-01-09T15:22:20ZfraLaboratoire ExpericeSciences du Jeu2269-26572023-12-012010.4000/sdj.5734Définitions de la critique de jeu vidéo par les universitaires : un aperçuFrancis LavigneThis article asks a relatively naïve question: how can we build a coherent corpus of video game critics to analyze their formal components? We first present some journalistic texts related to Super Castlevania IV (in printed specialized press and websites). The variety of texts we encountered on this game showcases the identification problem relative to video game criticism. To help us circumscribe video game criticism (in regard to the other journalistic texts), we did a review of academic texts. More specifically, we selected articles and books that study video game reviews, tests, or critics. After this review, we suggest a model which could help us define the frontiers of critics.http://journals.openedition.org/sdj/5734criticismreviewdefinitionjournalismmagazinewebsite |
spellingShingle | Francis Lavigne Définitions de la critique de jeu vidéo par les universitaires : un aperçu Sciences du Jeu criticism review definition journalism magazine website |
title | Définitions de la critique de jeu vidéo par les universitaires : un aperçu |
title_full | Définitions de la critique de jeu vidéo par les universitaires : un aperçu |
title_fullStr | Définitions de la critique de jeu vidéo par les universitaires : un aperçu |
title_full_unstemmed | Définitions de la critique de jeu vidéo par les universitaires : un aperçu |
title_short | Définitions de la critique de jeu vidéo par les universitaires : un aperçu |
title_sort | definitions de la critique de jeu video par les universitaires un apercu |
topic | criticism review definition journalism magazine website |
url | http://journals.openedition.org/sdj/5734 |
work_keys_str_mv | AT francislavigne definitionsdelacritiquedejeuvideoparlesuniversitairesunapercu |