Cloudification of Virtual Reality Gliding Simulation Game
Cloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud, a cloud gaming platform is hosted on cloud servers with two principal components: game logic engaged in the implementat...
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Format: | Article |
Language: | English |
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MDPI AG
2018-11-01
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Series: | Information |
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Online Access: | https://www.mdpi.com/2078-2489/9/12/293 |
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author | Rytis Buzys Rytis Maskeliūnas Robertas Damaševičius Tatjana Sidekerskienė Marcin Woźniak Wei Wei |
author_facet | Rytis Buzys Rytis Maskeliūnas Robertas Damaševičius Tatjana Sidekerskienė Marcin Woźniak Wei Wei |
author_sort | Rytis Buzys |
collection | DOAJ |
description | Cloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud, a cloud gaming platform is hosted on cloud servers with two principal components: game logic engaged in the implementation of game mechanics and game interactions, and video renderer that generates the game frames in real-time. The virtual gliding game was realized in the Unity gaming engine. To ensure smooth playability, and access for remote players, the computationally-intensive parts of the game were offloaded to a physically remote cloud server. To analyze the efficiency of the client-cloud interaction, three cloud servers were setup. The results of cloudification were evaluated by measuring and comparing computation offloading performance, network traffic, the probability of service drop, perceptual quality and video quality. |
first_indexed | 2024-12-17T15:30:10Z |
format | Article |
id | doaj.art-ecc53230cd7c4ab781f4a4bc326d3523 |
institution | Directory Open Access Journal |
issn | 2078-2489 |
language | English |
last_indexed | 2024-12-17T15:30:10Z |
publishDate | 2018-11-01 |
publisher | MDPI AG |
record_format | Article |
series | Information |
spelling | doaj.art-ecc53230cd7c4ab781f4a4bc326d35232022-12-21T21:43:11ZengMDPI AGInformation2078-24892018-11-0191229310.3390/info9120293info9120293Cloudification of Virtual Reality Gliding Simulation GameRytis Buzys0Rytis Maskeliūnas1Robertas Damaševičius2Tatjana Sidekerskienė3Marcin Woźniak4Wei Wei5Department of Multimedia Engineering, Kaunas University of Technology, 51368 Kaunas, LithuaniaDepartment of Multimedia Engineering, Kaunas University of Technology, 51368 Kaunas, LithuaniaDepartment of Software Engineering, Kaunas University of Technology, 51368 Kaunas, LithuaniaDepartment of Applied Mathematics, Kaunas University of Technology,51368 Kaunas, LithuaniaInstitute of Mathematics, Silesian University of Technology, 44-100 Gliwice, PolandXi’an University of Technology, Xi’an 710048, ChinaCloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud, a cloud gaming platform is hosted on cloud servers with two principal components: game logic engaged in the implementation of game mechanics and game interactions, and video renderer that generates the game frames in real-time. The virtual gliding game was realized in the Unity gaming engine. To ensure smooth playability, and access for remote players, the computationally-intensive parts of the game were offloaded to a physically remote cloud server. To analyze the efficiency of the client-cloud interaction, three cloud servers were setup. The results of cloudification were evaluated by measuring and comparing computation offloading performance, network traffic, the probability of service drop, perceptual quality and video quality.https://www.mdpi.com/2078-2489/9/12/293game-as-a-servicecloud computingvirtual realitycloud gaming |
spellingShingle | Rytis Buzys Rytis Maskeliūnas Robertas Damaševičius Tatjana Sidekerskienė Marcin Woźniak Wei Wei Cloudification of Virtual Reality Gliding Simulation Game Information game-as-a-service cloud computing virtual reality cloud gaming |
title | Cloudification of Virtual Reality Gliding Simulation Game |
title_full | Cloudification of Virtual Reality Gliding Simulation Game |
title_fullStr | Cloudification of Virtual Reality Gliding Simulation Game |
title_full_unstemmed | Cloudification of Virtual Reality Gliding Simulation Game |
title_short | Cloudification of Virtual Reality Gliding Simulation Game |
title_sort | cloudification of virtual reality gliding simulation game |
topic | game-as-a-service cloud computing virtual reality cloud gaming |
url | https://www.mdpi.com/2078-2489/9/12/293 |
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