Approaches to automating VR applications porting using common techniques

The problem of automatic porting of virtual reality applications developed in the Unity game engine using native libraries of different virtual reality headsets to other headsets is considered. The problems arising during porting are identified and the algorithm of their solution is described. The p...

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Main Authors: Kugurakova Vlada, Vasilov Timur, Khafizov Murad, Shubin Aleksey
Format: Article
Language:English
Published: EDP Sciences 2024-01-01
Series:BIO Web of Conferences
Online Access:https://www.bio-conferences.org/articles/bioconf/pdf/2024/03/bioconf_aquaculture2024_02016.pdf
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author Kugurakova Vlada
Vasilov Timur
Khafizov Murad
Shubin Aleksey
author_facet Kugurakova Vlada
Vasilov Timur
Khafizov Murad
Shubin Aleksey
author_sort Kugurakova Vlada
collection DOAJ
description The problem of automatic porting of virtual reality applications developed in the Unity game engine using native libraries of different virtual reality headsets to other headsets is considered. The problems arising during porting are identified and the algorithm of their solution is described. The presented solution is tested in the work on porting VR-applications developed earlier by the authors to different headsets, on the basis of the obtained results the general conclusion is made about the feasibility of using the developed tool for automatic porting of VR-applications. Problems yet to be solved are described and scalability possibilities are presented. With the demonstrated growth of VR use in education and in industry, the task of porting is quite broad, so the presented solution allows to achieve a significant effect if it is necessary to expand the range of headsets used.
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spelling doaj.art-ecd4a4dcabac4f9da81e4a6442a3e6942024-01-17T14:59:23ZengEDP SciencesBIO Web of Conferences2117-44582024-01-01840201610.1051/bioconf/20248402016bioconf_aquaculture2024_02016Approaches to automating VR applications porting using common techniquesKugurakova Vlada0Vasilov Timur1Khafizov Murad2Shubin Aleksey3Kazan Federal University, Institute of Information Technology and Intelligent SystemsKazan Federal University, Institute of Information Technology and Intelligent SystemsKazan Federal University, Institute of Information Technology and Intelligent SystemsKazan Federal University, Institute of Information Technology and Intelligent SystemsThe problem of automatic porting of virtual reality applications developed in the Unity game engine using native libraries of different virtual reality headsets to other headsets is considered. The problems arising during porting are identified and the algorithm of their solution is described. The presented solution is tested in the work on porting VR-applications developed earlier by the authors to different headsets, on the basis of the obtained results the general conclusion is made about the feasibility of using the developed tool for automatic porting of VR-applications. Problems yet to be solved are described and scalability possibilities are presented. With the demonstrated growth of VR use in education and in industry, the task of porting is quite broad, so the presented solution allows to achieve a significant effect if it is necessary to expand the range of headsets used.https://www.bio-conferences.org/articles/bioconf/pdf/2024/03/bioconf_aquaculture2024_02016.pdf
spellingShingle Kugurakova Vlada
Vasilov Timur
Khafizov Murad
Shubin Aleksey
Approaches to automating VR applications porting using common techniques
BIO Web of Conferences
title Approaches to automating VR applications porting using common techniques
title_full Approaches to automating VR applications porting using common techniques
title_fullStr Approaches to automating VR applications porting using common techniques
title_full_unstemmed Approaches to automating VR applications porting using common techniques
title_short Approaches to automating VR applications porting using common techniques
title_sort approaches to automating vr applications porting using common techniques
url https://www.bio-conferences.org/articles/bioconf/pdf/2024/03/bioconf_aquaculture2024_02016.pdf
work_keys_str_mv AT kugurakovavlada approachestoautomatingvrapplicationsportingusingcommontechniques
AT vasilovtimur approachestoautomatingvrapplicationsportingusingcommontechniques
AT khafizovmurad approachestoautomatingvrapplicationsportingusingcommontechniques
AT shubinaleksey approachestoautomatingvrapplicationsportingusingcommontechniques