Approaches to automating VR applications porting using common techniques
The problem of automatic porting of virtual reality applications developed in the Unity game engine using native libraries of different virtual reality headsets to other headsets is considered. The problems arising during porting are identified and the algorithm of their solution is described. The p...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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EDP Sciences
2024-01-01
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Series: | BIO Web of Conferences |
Online Access: | https://www.bio-conferences.org/articles/bioconf/pdf/2024/03/bioconf_aquaculture2024_02016.pdf |
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author | Kugurakova Vlada Vasilov Timur Khafizov Murad Shubin Aleksey |
author_facet | Kugurakova Vlada Vasilov Timur Khafizov Murad Shubin Aleksey |
author_sort | Kugurakova Vlada |
collection | DOAJ |
description | The problem of automatic porting of virtual reality applications developed in the Unity game engine using native libraries of different virtual reality headsets to other headsets is considered. The problems arising during porting are identified and the algorithm of their solution is described. The presented solution is tested in the work on porting VR-applications developed earlier by the authors to different headsets, on the basis of the obtained results the general conclusion is made about the feasibility of using the developed tool for automatic porting of VR-applications. Problems yet to be solved are described and scalability possibilities are presented. With the demonstrated growth of VR use in education and in industry, the task of porting is quite broad, so the presented solution allows to achieve a significant effect if it is necessary to expand the range of headsets used. |
first_indexed | 2024-03-08T13:25:05Z |
format | Article |
id | doaj.art-ecd4a4dcabac4f9da81e4a6442a3e694 |
institution | Directory Open Access Journal |
issn | 2117-4458 |
language | English |
last_indexed | 2024-03-08T13:25:05Z |
publishDate | 2024-01-01 |
publisher | EDP Sciences |
record_format | Article |
series | BIO Web of Conferences |
spelling | doaj.art-ecd4a4dcabac4f9da81e4a6442a3e6942024-01-17T14:59:23ZengEDP SciencesBIO Web of Conferences2117-44582024-01-01840201610.1051/bioconf/20248402016bioconf_aquaculture2024_02016Approaches to automating VR applications porting using common techniquesKugurakova Vlada0Vasilov Timur1Khafizov Murad2Shubin Aleksey3Kazan Federal University, Institute of Information Technology and Intelligent SystemsKazan Federal University, Institute of Information Technology and Intelligent SystemsKazan Federal University, Institute of Information Technology and Intelligent SystemsKazan Federal University, Institute of Information Technology and Intelligent SystemsThe problem of automatic porting of virtual reality applications developed in the Unity game engine using native libraries of different virtual reality headsets to other headsets is considered. The problems arising during porting are identified and the algorithm of their solution is described. The presented solution is tested in the work on porting VR-applications developed earlier by the authors to different headsets, on the basis of the obtained results the general conclusion is made about the feasibility of using the developed tool for automatic porting of VR-applications. Problems yet to be solved are described and scalability possibilities are presented. With the demonstrated growth of VR use in education and in industry, the task of porting is quite broad, so the presented solution allows to achieve a significant effect if it is necessary to expand the range of headsets used.https://www.bio-conferences.org/articles/bioconf/pdf/2024/03/bioconf_aquaculture2024_02016.pdf |
spellingShingle | Kugurakova Vlada Vasilov Timur Khafizov Murad Shubin Aleksey Approaches to automating VR applications porting using common techniques BIO Web of Conferences |
title | Approaches to automating VR applications porting using common techniques |
title_full | Approaches to automating VR applications porting using common techniques |
title_fullStr | Approaches to automating VR applications porting using common techniques |
title_full_unstemmed | Approaches to automating VR applications porting using common techniques |
title_short | Approaches to automating VR applications porting using common techniques |
title_sort | approaches to automating vr applications porting using common techniques |
url | https://www.bio-conferences.org/articles/bioconf/pdf/2024/03/bioconf_aquaculture2024_02016.pdf |
work_keys_str_mv | AT kugurakovavlada approachestoautomatingvrapplicationsportingusingcommontechniques AT vasilovtimur approachestoautomatingvrapplicationsportingusingcommontechniques AT khafizovmurad approachestoautomatingvrapplicationsportingusingcommontechniques AT shubinaleksey approachestoautomatingvrapplicationsportingusingcommontechniques |