Approaches to automating VR applications porting using common techniques
The problem of automatic porting of virtual reality applications developed in the Unity game engine using native libraries of different virtual reality headsets to other headsets is considered. The problems arising during porting are identified and the algorithm of their solution is described. The p...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
EDP Sciences
2024-01-01
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Series: | BIO Web of Conferences |
Online Access: | https://www.bio-conferences.org/articles/bioconf/pdf/2024/03/bioconf_aquaculture2024_02016.pdf |