Approaches to automating VR applications porting using common techniques

The problem of automatic porting of virtual reality applications developed in the Unity game engine using native libraries of different virtual reality headsets to other headsets is considered. The problems arising during porting are identified and the algorithm of their solution is described. The p...

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Bibliographic Details
Main Authors: Kugurakova Vlada, Vasilov Timur, Khafizov Murad, Shubin Aleksey
Format: Article
Language:English
Published: EDP Sciences 2024-01-01
Series:BIO Web of Conferences
Online Access:https://www.bio-conferences.org/articles/bioconf/pdf/2024/03/bioconf_aquaculture2024_02016.pdf

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