Applying Deep Learning-Based Human Motion Recognition System in Sports Competition

The exploration here intends to compensate for the traditional human motion recognition (HMR) systems' poor performance on large-scale datasets and micromotions. To this end, improvement is designed for the HMR in sports competition based on the deep learning (DL) algorithm. First, the backgrou...

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Main Author: Liangliang Zhang
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-05-01
Series:Frontiers in Neurorobotics
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fnbot.2022.860981/full
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author Liangliang Zhang
author_facet Liangliang Zhang
author_sort Liangliang Zhang
collection DOAJ
description The exploration here intends to compensate for the traditional human motion recognition (HMR) systems' poor performance on large-scale datasets and micromotions. To this end, improvement is designed for the HMR in sports competition based on the deep learning (DL) algorithm. First, the background and research status of HMR are introduced. Then, a new HMR algorithm is proposed based on kernel extreme learning machine (KELM) multidimensional feature fusion (MFF). Afterward, a simulation experiment is designed to evaluate the performance of the proposed KELM-MFF-based HMR algorithm. The results showed that the recognition rate of the proposed KELM-MFF-based HMR is higher than other algorithms. The recognition rate at 10 video frame sampling points is ranked from high to low: the proposed KELM-MFF-based HMR, support vector machine (SVM)-MFF-based HMR, convolutional neural network (CNN) + optical flow (CNN-T)-based HMR, improved dense trajectory (IDT)-based HMR, converse3D (C3D)-based HMR, and CNN-based HMR. Meanwhile, the feature recognition rate of the proposed KELM-MFF-based HMR for the color dimension is higher than the time dimension, by up to 24%. Besides, the proposed KELM-MFF-based HMR algorithm's recognition rate is 92.4% under early feature fusion and 92.1% under late feature fusion, higher than 91.8 and 90.5% of the SVM-MFF-based HMR. Finally, the proposed KELM-MFF-based HMR algorithm takes 30 and 15 s for training and testing. Therefore, the algorithm designed here can be used to deal with large-scale datasets and capture and recognize micromotions. The research content provides a reference for applying extreme learning machine algorithms in sports competitions.
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spelling doaj.art-ed8694b226ef4ebf9d4df55e417f74e82022-12-22T03:25:49ZengFrontiers Media S.A.Frontiers in Neurorobotics1662-52182022-05-011610.3389/fnbot.2022.860981860981Applying Deep Learning-Based Human Motion Recognition System in Sports CompetitionLiangliang ZhangThe exploration here intends to compensate for the traditional human motion recognition (HMR) systems' poor performance on large-scale datasets and micromotions. To this end, improvement is designed for the HMR in sports competition based on the deep learning (DL) algorithm. First, the background and research status of HMR are introduced. Then, a new HMR algorithm is proposed based on kernel extreme learning machine (KELM) multidimensional feature fusion (MFF). Afterward, a simulation experiment is designed to evaluate the performance of the proposed KELM-MFF-based HMR algorithm. The results showed that the recognition rate of the proposed KELM-MFF-based HMR is higher than other algorithms. The recognition rate at 10 video frame sampling points is ranked from high to low: the proposed KELM-MFF-based HMR, support vector machine (SVM)-MFF-based HMR, convolutional neural network (CNN) + optical flow (CNN-T)-based HMR, improved dense trajectory (IDT)-based HMR, converse3D (C3D)-based HMR, and CNN-based HMR. Meanwhile, the feature recognition rate of the proposed KELM-MFF-based HMR for the color dimension is higher than the time dimension, by up to 24%. Besides, the proposed KELM-MFF-based HMR algorithm's recognition rate is 92.4% under early feature fusion and 92.1% under late feature fusion, higher than 91.8 and 90.5% of the SVM-MFF-based HMR. Finally, the proposed KELM-MFF-based HMR algorithm takes 30 and 15 s for training and testing. Therefore, the algorithm designed here can be used to deal with large-scale datasets and capture and recognize micromotions. The research content provides a reference for applying extreme learning machine algorithms in sports competitions.https://www.frontiersin.org/articles/10.3389/fnbot.2022.860981/fulldeep learninghuman motion recognitionsportsrecognition rateconvolutional neural networkdata set
spellingShingle Liangliang Zhang
Applying Deep Learning-Based Human Motion Recognition System in Sports Competition
Frontiers in Neurorobotics
deep learning
human motion recognition
sports
recognition rate
convolutional neural network
data set
title Applying Deep Learning-Based Human Motion Recognition System in Sports Competition
title_full Applying Deep Learning-Based Human Motion Recognition System in Sports Competition
title_fullStr Applying Deep Learning-Based Human Motion Recognition System in Sports Competition
title_full_unstemmed Applying Deep Learning-Based Human Motion Recognition System in Sports Competition
title_short Applying Deep Learning-Based Human Motion Recognition System in Sports Competition
title_sort applying deep learning based human motion recognition system in sports competition
topic deep learning
human motion recognition
sports
recognition rate
convolutional neural network
data set
url https://www.frontiersin.org/articles/10.3389/fnbot.2022.860981/full
work_keys_str_mv AT liangliangzhang applyingdeeplearningbasedhumanmotionrecognitionsysteminsportscompetition