Real-Time Cloth Simulation Using Compute Shader in Unity3D for AR/VR Contents

While the cloth component in Unity engine has been used to represent the 3D cloth object for augmented reality (AR) and virtual reality (VR), it has several limitations in term of resolution and performance. The purpose of our research is to develop a stable cloth simulation based on a parallel algo...

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Bibliographic Details
Main Authors: Hongly Va, Min-Hyung Choi, Min Hong
Format: Article
Language:English
Published: MDPI AG 2021-09-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/11/17/8255

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