Real-Time Cloth Simulation Using Compute Shader in Unity3D for AR/VR Contents
While the cloth component in Unity engine has been used to represent the 3D cloth object for augmented reality (AR) and virtual reality (VR), it has several limitations in term of resolution and performance. The purpose of our research is to develop a stable cloth simulation based on a parallel algo...
Main Authors: | Hongly Va, Min-Hyung Choi, Min Hong |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-09-01
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Series: | Applied Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3417/11/17/8255 |
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