Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change

The pressing problems of climate change and energy insecurity can both, to a degree, be addressed by improving efficiency and conservation of energy use. A key driver of energy conservation is the consumer market, illustrating the important need to educate citizens towards adopting more sustainable...

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Main Authors: Benjamin Ultan Cowley, Chris Bateman
Format: Article
Language:English
Published: Serious Games Society 2017-12-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/152
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author Benjamin Ultan Cowley
Chris Bateman
author_facet Benjamin Ultan Cowley
Chris Bateman
author_sort Benjamin Ultan Cowley
collection DOAJ
description The pressing problems of climate change and energy insecurity can both, to a degree, be addressed by improving efficiency and conservation of energy use. A key driver of energy conservation is the consumer market, illustrating the important need to educate citizens towards adopting more sustainable practices. This form of education has several requirements: it must be cost-efficient, scalable, optional or non-intrusive, and self-motivating. We argue that one format that meets these requirements is serious social online games. We describe one such game, Green My Place, which was deployed in the context of the energy-efficiency promotion EU project SAVE ENERGY. We describe two studies evaluating the game, which showed limited positive effects. Analysing the results, we argue that although observable effects might be limited, the format bonuses such as low cost and scalability imply the value of serious social online games, given a large enough population.
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spelling doaj.art-ee36080eadc34cffb0277874736dd5dd2022-12-21T19:55:15ZengSerious Games SocietyInternational Journal of Serious Games2384-87662017-12-014410.17083/ijsg.v4i4.152104Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour ChangeBenjamin Ultan Cowley0Chris Bateman1Cognitive Science, Department of Digital Humanities, University of HelsinkiUniversity of Bolton, Manchester, United Kingdom Laguna College of Art and Design, Laguna Beach, CA, United StatesThe pressing problems of climate change and energy insecurity can both, to a degree, be addressed by improving efficiency and conservation of energy use. A key driver of energy conservation is the consumer market, illustrating the important need to educate citizens towards adopting more sustainable practices. This form of education has several requirements: it must be cost-efficient, scalable, optional or non-intrusive, and self-motivating. We argue that one format that meets these requirements is serious social online games. We describe one such game, Green My Place, which was deployed in the context of the energy-efficiency promotion EU project SAVE ENERGY. We describe two studies evaluating the game, which showed limited positive effects. Analysing the results, we argue that although observable effects might be limited, the format bonuses such as low cost and scalability imply the value of serious social online games, given a large enough population.http://journal.seriousgamessociety.org/index.php/IJSG/article/view/152serious gameenergy efficiencybehaviour changeevaluation study
spellingShingle Benjamin Ultan Cowley
Chris Bateman
Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change
International Journal of Serious Games
serious game
energy efficiency
behaviour change
evaluation study
title Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change
title_full Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change
title_fullStr Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change
title_full_unstemmed Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change
title_short Green My Place: Evaluation of a Serious Social Online Game Designed to Promote Energy Efficient Behaviour Change
title_sort green my place evaluation of a serious social online game designed to promote energy efficient behaviour change
topic serious game
energy efficiency
behaviour change
evaluation study
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/152
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AT chrisbateman greenmyplaceevaluationofaserioussocialonlinegamedesignedtopromoteenergyefficientbehaviourchange